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<blockquote data-quote="Lanefan" data-source="post: 6020681" data-attributes="member: 29398"><p>Dragons perhaps aren't the best example, as they and Giants are rather notorious as glass cannons in 1e played by RAW. That said, most monster h.p. numbers in 1e are generally pretty low; I found 3e made more sense in this regard though at times got a bit carried away.</p><p></p><p>Some of the massively high monster hit point numbers I've seen in 4e modules I can't relate to at all; I can only assume 4e adventurers can really bring the pain in big numbers in a hurry.</p><p></p><p>One thing that has really changed over the editions is the damage a monster can give out vs. the damage it can take. A 1e Hill Giant using a club does 2d8 (I think) damage and has maybe 40 h.p., so a best-case ratio of about 1:2 or 1:3 (16:40). A 3e Hill Giant using a club might do 2d8+8 and have about 100 h.p., giving a best-case ratio of about 1:4 (24:100). A 4e non-minion Hill Giant using a club - well, I don't know what damage it would give out but I'll guess at 2d10+12 - but it'll probably have 200-300 h.p. for a best-case ratio of about 1:8 (32:250)</p><p></p><p>If my 4e numbers are out to lunch feel free to fix 'em; but I think my point still stands - the increase in damage dealt has not kept up with the increase in damage absorption.</p><p></p><p>Lan-"inflation doesn't just apply to economics, it seems"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6020681, member: 29398"] Dragons perhaps aren't the best example, as they and Giants are rather notorious as glass cannons in 1e played by RAW. That said, most monster h.p. numbers in 1e are generally pretty low; I found 3e made more sense in this regard though at times got a bit carried away. Some of the massively high monster hit point numbers I've seen in 4e modules I can't relate to at all; I can only assume 4e adventurers can really bring the pain in big numbers in a hurry. One thing that has really changed over the editions is the damage a monster can give out vs. the damage it can take. A 1e Hill Giant using a club does 2d8 (I think) damage and has maybe 40 h.p., so a best-case ratio of about 1:2 or 1:3 (16:40). A 3e Hill Giant using a club might do 2d8+8 and have about 100 h.p., giving a best-case ratio of about 1:4 (24:100). A 4e non-minion Hill Giant using a club - well, I don't know what damage it would give out but I'll guess at 2d10+12 - but it'll probably have 200-300 h.p. for a best-case ratio of about 1:8 (32:250) If my 4e numbers are out to lunch feel free to fix 'em; but I think my point still stands - the increase in damage dealt has not kept up with the increase in damage absorption. Lan-"inflation doesn't just apply to economics, it seems"-efan [/QUOTE]
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