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<blockquote data-quote="slobo777" data-source="post: 6021462" data-attributes="member: 6694877"><p>Hit point inflation, and what the various heal/rest mechanics changes have brought version-to-version, are one of the things that might coinceivably be "rolled back" to a particular version.</p><p></p><p>If you want to consider that, you need to look a little deeper at what is going on. How hit points have changed over editions is more subtle than reading off the numbers.</p><p></p><p>It's not purely an economic meaning of inflation, where numbers go up, but nothing else much changes.</p><p></p><p>It's also not a power-creep inflation where numbers have gone up because players naturally want their characters to have bigger numbers.</p><p></p><p>To me, the hit point totals appear to be a relatively free parameter that various designers and writers have moved around to try and achieve things with the game. I have no problem with the numbers looking like anything from 1e to 4e inside D&D Next, <em>provided</em> the 5E designers are also looking at it this way, and have a goal in mind other than hitting some magic number range for nostalgia value. (And in fact even that goal is OK, provided it is secondary to delivering a workable game).</p></blockquote><p></p>
[QUOTE="slobo777, post: 6021462, member: 6694877"] Hit point inflation, and what the various heal/rest mechanics changes have brought version-to-version, are one of the things that might coinceivably be "rolled back" to a particular version. If you want to consider that, you need to look a little deeper at what is going on. How hit points have changed over editions is more subtle than reading off the numbers. It's not purely an economic meaning of inflation, where numbers go up, but nothing else much changes. It's also not a power-creep inflation where numbers have gone up because players naturally want their characters to have bigger numbers. To me, the hit point totals appear to be a relatively free parameter that various designers and writers have moved around to try and achieve things with the game. I have no problem with the numbers looking like anything from 1e to 4e inside D&D Next, [I]provided[/I] the 5E designers are also looking at it this way, and have a goal in mind other than hitting some magic number range for nostalgia value. (And in fact even that goal is OK, provided it is secondary to delivering a workable game). [/QUOTE]
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