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You can't play that, you don't RP well enough
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<blockquote data-quote="Old One" data-source="post: 2117331" data-attributes="member: 83"><p><strong><Fails Will Save and Enters Thread></strong></p><p></p><p>"No" can be a good thing. In a long-running 2E FR campaign I DM'd from '91-'99, one player refused to play anything other than an elf...with an eyepatch...that played a musical insturment. It didn't matter if the PC was a fighter, a magic-user, a cleric or a thief, "Patch" always showed up and was played in the same "chaotic everywhere" manner. We rotated DM chairs from time to time and his PCs in other campaigns where also clones.</p><p></p><p>When his latest incarnation of "Patch" got fragged by an exploding ice elemental, I refused to let him play an elf. I also refused to let his PC have an eyepatch or play a musical insturment. He whined. He pleaded. He finagled. I held firm and he tried a different PC.</p><p></p><p>The result was Kern McDougal. A gnome illusionist-thief with a bad Scottish accent. He played Kern for about 3 years with aplomb and flair. The unanimous consensus at the table was that his roleplaying ability expanded several magnitudes when he branched out to Kern and it was a PC that everyone at the table enjoyed.</p><p></p><p>Was I a control freak a**-of-a-DM for not letting him play what he wanted? Apparently, according to some...but I would submit that telling a player "No" from time to time is fine.</p><p></p><p>~ Old One</p><p></p><p>PS - Karma being what it is...Kern did, after an unfortunate incident in a giant badger's lair, end up with an eyepatch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p></blockquote><p></p>
[QUOTE="Old One, post: 2117331, member: 83"] [B]<Fails Will Save and Enters Thread>[/B] "No" can be a good thing. In a long-running 2E FR campaign I DM'd from '91-'99, one player refused to play anything other than an elf...with an eyepatch...that played a musical insturment. It didn't matter if the PC was a fighter, a magic-user, a cleric or a thief, "Patch" always showed up and was played in the same "chaotic everywhere" manner. We rotated DM chairs from time to time and his PCs in other campaigns where also clones. When his latest incarnation of "Patch" got fragged by an exploding ice elemental, I refused to let him play an elf. I also refused to let his PC have an eyepatch or play a musical insturment. He whined. He pleaded. He finagled. I held firm and he tried a different PC. The result was Kern McDougal. A gnome illusionist-thief with a bad Scottish accent. He played Kern for about 3 years with aplomb and flair. The unanimous consensus at the table was that his roleplaying ability expanded several magnitudes when he branched out to Kern and it was a PC that everyone at the table enjoyed. Was I a control freak a**-of-a-DM for not letting him play what he wanted? Apparently, according to some...but I would submit that telling a player "No" from time to time is fine. ~ Old One PS - Karma being what it is...Kern did, after an unfortunate incident in a giant badger's lair, end up with an eyepatch ;)! [/QUOTE]
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