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You Can't Take Short Rests
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<blockquote data-quote="Riastlin" data-source="post: 5514061" data-attributes="member: 94022"><p>I have not done this as a general rule, but I have done it on an adventure level (if that makes sense). Essentially what I had (and will have something similar again soon) was a town overrun with undead. The party engaged a "squad" of the undead which was equal to an encounter unto itself. However, when the encounter was over, it became a skill challenge for the party to find a place to take a short rest (after all, the town was overrun with undead and they weren't going to just sit around and wait for the party to come around the corner). The party had to make stealth checks to sneak to a building, thievery to get inside dungeoneering or thievery to secure the building, etc. If they did that, they could hole up for a few and catch their breath. If they failed the challenge though, then the undead spotted them and they had another encounter (generally a much smaller encounter so as to lessen the extent of at-will spam). </p><p></p><p>I did not telegraph this too much to the party ahead of time, rather letting it play out more naturally in game. At first they were of course a bit taken aback, they had tried to rest in the middle of the street. After that first add on though they quickly realized what was going on and got really into the SC. It felt natural and made sense considering what was going on in the game at the time. I plan to do something similar again soon as the party will likely be trying to liberate a town from aberrant forces.</p><p></p><p>As for would I do this as a general rule: I don't know. The dungeon floor idea does make it plausible and I know there were a series of blogs around the intarwebz about rethinking the dungeon and one of those talked about creating encounter zones or sectors (sorry, can't remember who, but it might have been Schwalb -- I'm sure somebody here will recall it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). You just need to be careful with how you stack the enemies against the PCs or as others have said, you'll end up with at-will fests as the party has little choice but to expend their encounter powers, etc.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5514061, member: 94022"] I have not done this as a general rule, but I have done it on an adventure level (if that makes sense). Essentially what I had (and will have something similar again soon) was a town overrun with undead. The party engaged a "squad" of the undead which was equal to an encounter unto itself. However, when the encounter was over, it became a skill challenge for the party to find a place to take a short rest (after all, the town was overrun with undead and they weren't going to just sit around and wait for the party to come around the corner). The party had to make stealth checks to sneak to a building, thievery to get inside dungeoneering or thievery to secure the building, etc. If they did that, they could hole up for a few and catch their breath. If they failed the challenge though, then the undead spotted them and they had another encounter (generally a much smaller encounter so as to lessen the extent of at-will spam). I did not telegraph this too much to the party ahead of time, rather letting it play out more naturally in game. At first they were of course a bit taken aback, they had tried to rest in the middle of the street. After that first add on though they quickly realized what was going on and got really into the SC. It felt natural and made sense considering what was going on in the game at the time. I plan to do something similar again soon as the party will likely be trying to liberate a town from aberrant forces. As for would I do this as a general rule: I don't know. The dungeon floor idea does make it plausible and I know there were a series of blogs around the intarwebz about rethinking the dungeon and one of those talked about creating encounter zones or sectors (sorry, can't remember who, but it might have been Schwalb -- I'm sure somebody here will recall it :P). You just need to be careful with how you stack the enemies against the PCs or as others have said, you'll end up with at-will fests as the party has little choice but to expend their encounter powers, etc. [/QUOTE]
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