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You can't win this encounter
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<blockquote data-quote="Gorgon Zee" data-source="post: 8224774" data-attributes="member: 75787"><p>In Fate, I would say "Since you are a <choose suitable aspect> you know that fighting this would be near-unwindable"</p><p></p><p>in Night's Black Agents (Gumshoe) "Since you are skilled in Tradecraft, you can tell that these guys re so far above your pay grade that fighting them would be suicide"</p><p></p><p>In Pathfinder "You don't need to make a Recall Knowledge check here -- your passive knowledge lets you know that this is more dangerous by far than the most dangerous enemy you have yet faced; there would be no disgrace in fleeing from it and staying means almost certain death"</p><p></p><p>I strongly agree with Umbran -- hints are too risky a tool; as a GM I can think I have been pretty clear, but the players aren't on the same page and so they plough on and because I <em>think</em> they have understood the risk, I don't take any further actions to make them aware. Much safer to be absolutely clear.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8224774, member: 75787"] In Fate, I would say "Since you are a <choose suitable aspect> you know that fighting this would be near-unwindable" in Night's Black Agents (Gumshoe) "Since you are skilled in Tradecraft, you can tell that these guys re so far above your pay grade that fighting them would be suicide" In Pathfinder "You don't need to make a Recall Knowledge check here -- your passive knowledge lets you know that this is more dangerous by far than the most dangerous enemy you have yet faced; there would be no disgrace in fleeing from it and staying means almost certain death" I strongly agree with Umbran -- hints are too risky a tool; as a GM I can think I have been pretty clear, but the players aren't on the same page and so they plough on and because I [I]think[/I] they have understood the risk, I don't take any further actions to make them aware. Much safer to be absolutely clear. [/QUOTE]
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