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You can't win this encounter
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<blockquote data-quote="Blue" data-source="post: 8225668" data-attributes="member: 20564"><p>There's a world of difference between "the party must not do X" and "the party must fight it, not retreat, and die".</p><p></p><p>Often non-level-specific encounters are signalled by the DM's description, lore, etc. So you can avoid. If you don't want to avoid you can try a non-combat approach - RP, stealth, bribery, offer to do a mission if they give you what you need, etc.</p><p></p><p>The idea that everything is there to fight is what's tripping up here. Once <em>the players</em> have chosen that route they have, though their own choice and actions, closed off a number of successful routes. That's not the DM at all planning 'the party must do X'. And even then, if fighting doesn't work and fleeing doesn't work, try surrendering.</p><p></p><p>Remember, failure that doesn't involve a TPK is just another branch of the story.</p></blockquote><p></p>
[QUOTE="Blue, post: 8225668, member: 20564"] There's a world of difference between "the party must not do X" and "the party must fight it, not retreat, and die". Often non-level-specific encounters are signalled by the DM's description, lore, etc. So you can avoid. If you don't want to avoid you can try a non-combat approach - RP, stealth, bribery, offer to do a mission if they give you what you need, etc. The idea that everything is there to fight is what's tripping up here. Once [I]the players[/I] have chosen that route they have, though their own choice and actions, closed off a number of successful routes. That's not the DM at all planning 'the party must do X'. And even then, if fighting doesn't work and fleeing doesn't work, try surrendering. Remember, failure that doesn't involve a TPK is just another branch of the story. [/QUOTE]
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You can't win this encounter
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