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You can't win this encounter
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<blockquote data-quote="Blue" data-source="post: 8226014" data-attributes="member: 20564"><p>You are starting pretty far down the line here. The players have already decided to engage with the creature(s), and have decided to turn that engagement into a combat. The players have not looked around for things that may make their escape easier. And this assumes that their assessment is "if they flee their dead". Starting with all those what if's already decided gives you a real corner case that you describe, not the general case of play.</p><p></p><p></p><p>Which is not the case we're talking about. The heroes are attempting to leave, which usually means disengages or dashs, not attacks. So not attacking any more, trying to flee, and soon not where you encountered them which may or may not have been their home in the first place.</p><p></p><p></p><p>Pardon this if it's not true, but it feels like "we can win any encounter" is how you've been playing so long that you don't realize it's a not how the world works. Instead it is a concious choice on the DM's part and meta nowledge on your part.</p><p></p><p>Know what's less meta that assuming all combats are winnable? Assuming a DM doesn't want to intentionally set them up with a predetermined TPK as it is for players to assume that every encounter is winnable and at an appropriate level to fight. To make that assumption is not "bad DMing", it's foundational. Every DM can kill the characters, they have all the monsters, all the traps, all the hazards, even before they can change the rules. Assuming a DM isn't trying to intentionally set up a TPK is a perfectly acceptable assumption and not "bad DMing".</p></blockquote><p></p>
[QUOTE="Blue, post: 8226014, member: 20564"] You are starting pretty far down the line here. The players have already decided to engage with the creature(s), and have decided to turn that engagement into a combat. The players have not looked around for things that may make their escape easier. And this assumes that their assessment is "if they flee their dead". Starting with all those what if's already decided gives you a real corner case that you describe, not the general case of play. Which is not the case we're talking about. The heroes are attempting to leave, which usually means disengages or dashs, not attacks. So not attacking any more, trying to flee, and soon not where you encountered them which may or may not have been their home in the first place. Pardon this if it's not true, but it feels like "we can win any encounter" is how you've been playing so long that you don't realize it's a not how the world works. Instead it is a concious choice on the DM's part and meta nowledge on your part. Know what's less meta that assuming all combats are winnable? Assuming a DM doesn't want to intentionally set them up with a predetermined TPK as it is for players to assume that every encounter is winnable and at an appropriate level to fight. To make that assumption is not "bad DMing", it's foundational. Every DM can kill the characters, they have all the monsters, all the traps, all the hazards, even before they can change the rules. Assuming a DM isn't trying to intentionally set up a TPK is a perfectly acceptable assumption and not "bad DMing". [/QUOTE]
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