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You can't win this encounter
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<blockquote data-quote="CleverNickName" data-source="post: 8226102" data-attributes="member: 50987"><p>But maybe that's it. Maybe some people consider "rigging the game in the party's favor" to be adjusting the encounter CRs so that the risk to the players is low. And that's fine; that's a pretty good way to rig it while keeping most of the players' agency intact. But not all DMs do it that way, and that's fine too. </p><p></p><p>It's easy enough to tell the party in-game, "The mountains to the west are filled with terrible monsters, and the elves of the west once told a tale of a great red dragon that made the area its home." If the low-level characters insist on heading west, have them encounter guards that warn them away. Guides will refuse to take them. Locals will shun them. Eventually they start finding burned-out ruins and charred bodies. And if the <em>continue to press on,</em> well, you can flat-out tell them "look, these mountains are for 16th level characters. One random encounter here will destroy you. Do you wish to proceed?" If they go further and something tragic happens, they have only themselves to blame.</p><p></p><p>It's slightly more work to make sure all encounters are of an appropriate level to the party, and then adjust and readjust the encounter tables every time the party gains level or finds a powerful magic item, eventually adding the Great Red Wyrm to the list once they reach the proper level. It's more work than some DMs are willing to do, but there's nothing wrong with it. I don't like it because it tends to diminish the tension and risk of the game. But to each their own.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8226102, member: 50987"] But maybe that's it. Maybe some people consider "rigging the game in the party's favor" to be adjusting the encounter CRs so that the risk to the players is low. And that's fine; that's a pretty good way to rig it while keeping most of the players' agency intact. But not all DMs do it that way, and that's fine too. It's easy enough to tell the party in-game, "The mountains to the west are filled with terrible monsters, and the elves of the west once told a tale of a great red dragon that made the area its home." If the low-level characters insist on heading west, have them encounter guards that warn them away. Guides will refuse to take them. Locals will shun them. Eventually they start finding burned-out ruins and charred bodies. And if the [I]continue to press on,[/I] well, you can flat-out tell them "look, these mountains are for 16th level characters. One random encounter here will destroy you. Do you wish to proceed?" If they go further and something tragic happens, they have only themselves to blame. It's slightly more work to make sure all encounters are of an appropriate level to the party, and then adjust and readjust the encounter tables every time the party gains level or finds a powerful magic item, eventually adding the Great Red Wyrm to the list once they reach the proper level. It's more work than some DMs are willing to do, but there's nothing wrong with it. I don't like it because it tends to diminish the tension and risk of the game. But to each their own. [/QUOTE]
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