Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
You can't win this encounter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8227275" data-attributes="member: 20564"><p>The "you" was responding to your words, not an assumption on how you play. Because the scenario you described was already way past most of the safeguards of non-level-specific play and was cherry-picking an example where they all had been ignored. I wasn't judging your play, I was saying that the scenario you gave was already many player decisions in and we can't just look at that tiny slice.</p><p></p><p>Any time a scenario starts with "they are in an encounter", there are significant decisions in a non-level-specific world that have already been skipped that make the scenario incomplete and not useful for discussing this.</p><p></p><p></p><p>Absolute statement not true absolutely. Have described multiple scenarios, from defending young, to having a slower speed, to the DM providing caves unnavigable to a larger creature. Yes, in many cases a predator will attempt to give chase, but again that is already multiple intentional player descisions down the road which may lead to death - just like any other character decision.</p><p></p><p></p><p>Citation please on "certain death". That's rhetoric that's not backed up by anything, especially with the discussion you have repeated not engaged with that DMing a non-level-specific world does build in flee points for some combats, especially while getting players retrained from a "if the DM put it here it's a level-appropriate encounter" mindset.</p><p></p><p></p><p>We agree here. Bad DMing is bad DMing. But that's a corner case not the norm when a table that is aware the world is non-level-specific so players know they need to be cautious in their choices and investigate, and the players chose to engage somethng they can't win in combat (as opposed to other methods), and the players did not investigate and the DM did not provide clues and the players have not prepared any way to flee and the DM also has no reasonable way to flee. There's a lot of <em>if</em>s going on there, and a lot going wrong on both sides of the screen there to get to that niche.</p></blockquote><p></p>
[QUOTE="Blue, post: 8227275, member: 20564"] The "you" was responding to your words, not an assumption on how you play. Because the scenario you described was already way past most of the safeguards of non-level-specific play and was cherry-picking an example where they all had been ignored. I wasn't judging your play, I was saying that the scenario you gave was already many player decisions in and we can't just look at that tiny slice. Any time a scenario starts with "they are in an encounter", there are significant decisions in a non-level-specific world that have already been skipped that make the scenario incomplete and not useful for discussing this. Absolute statement not true absolutely. Have described multiple scenarios, from defending young, to having a slower speed, to the DM providing caves unnavigable to a larger creature. Yes, in many cases a predator will attempt to give chase, but again that is already multiple intentional player descisions down the road which may lead to death - just like any other character decision. Citation please on "certain death". That's rhetoric that's not backed up by anything, especially with the discussion you have repeated not engaged with that DMing a non-level-specific world does build in flee points for some combats, especially while getting players retrained from a "if the DM put it here it's a level-appropriate encounter" mindset. We agree here. Bad DMing is bad DMing. But that's a corner case not the norm when a table that is aware the world is non-level-specific so players know they need to be cautious in their choices and investigate, and the players chose to engage somethng they can't win in combat (as opposed to other methods), and the players did not investigate and the DM did not provide clues and the players have not prepared any way to flee and the DM also has no reasonable way to flee. There's a lot of [I]if[/I]s going on there, and a lot going wrong on both sides of the screen there to get to that niche. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You can't win this encounter
Top