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"You die at first light!" -- 101 reasons not to kill captive PCs straight away
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<blockquote data-quote="hopeless" data-source="post: 6064862" data-attributes="member: 36349"><p>53) This overlord gives them the option of either dying horribly or dining with him and his troops for that evening and if they agree he willingly releases them as long as they return to their home city with a message about a truce and a trade agreement since an army does march on their stomachs and building ties with the neighbourhood cities rather than looting them is a fair trade in return for the supplies and goods they can buy in return for all of the loot they have gathered so far.</p><p>However the city might have other ideas especially the ones that don't realise they have absolutely no hope of fending off the inevitable conquest if they refuse.</p><p>Of course this assumes the big bad is just one of many but this give the PCs the chance to earn their stripes as heroes by negotiating a truce that saves their home and countless lives that would have been lost in the pointless war that would have followed and in return the PCs have an ally they can call upon for aid when they discover the other big bads...</p><p></p><p>54) A necromancer wants them as additions to their army however they don;t just want to turn them into plain old undead they want to modify them into a suitable improvement which requires they undergo a test of their suitability which involves letting them loose in their predecessors secret laboratory unaware that sometimes death isn't the worst thing that could happen to a PC!</p></blockquote><p></p>
[QUOTE="hopeless, post: 6064862, member: 36349"] 53) This overlord gives them the option of either dying horribly or dining with him and his troops for that evening and if they agree he willingly releases them as long as they return to their home city with a message about a truce and a trade agreement since an army does march on their stomachs and building ties with the neighbourhood cities rather than looting them is a fair trade in return for the supplies and goods they can buy in return for all of the loot they have gathered so far. However the city might have other ideas especially the ones that don't realise they have absolutely no hope of fending off the inevitable conquest if they refuse. Of course this assumes the big bad is just one of many but this give the PCs the chance to earn their stripes as heroes by negotiating a truce that saves their home and countless lives that would have been lost in the pointless war that would have followed and in return the PCs have an ally they can call upon for aid when they discover the other big bads... 54) A necromancer wants them as additions to their army however they don;t just want to turn them into plain old undead they want to modify them into a suitable improvement which requires they undergo a test of their suitability which involves letting them loose in their predecessors secret laboratory unaware that sometimes death isn't the worst thing that could happen to a PC! [/QUOTE]
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"You die at first light!" -- 101 reasons not to kill captive PCs straight away
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