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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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<blockquote data-quote="Timespike" data-source="post: 9273065" data-attributes="member: 29665"><p>I think basically you've established that you're not part of the target audience for this, but I will also say that the size of that audience is definitely not zero; my entire Saturday gaming group is people north of 40 years old with busy schedules. We manage to get the scheduling for gaming to work for about 2-3 hours every 6 weeks or so.</p><p></p><p>So advice for streamlining things and trimming minutia? Handy to me. If it's <em>not</em> handy to you and your group, that is also valid; I know a lot of people really like the gritty resource management game, and I don't think those people aren't having fun. Heck, that's a huge part of the wildly popular West Marches style of play.</p><p></p><p>However, I think this blog post is mostly to give people who <em>don't</em> enjoy that sort of play permission to do something else. It can be easy for a lot of gamers to get tunnel vision and assume that because there's a rule for something, they <em>must</em> use it or they've somehow done something bad or transgressive. Now, at least a hefty plurality of game designers will tell you this is hogwash; by way of example, I ban some of the stuff <em>I have personally written</em> such as the Monster destiny from MoAR in my games. But it's a perception that has been around (and in the online discourse in one form or another) for the entire time I've been involved in the TTRPG hobby. Or perhaps they've been wanting to streamline things but wouldn't mind some guidance as to how to go about that because they haven't yet blocked out some time to ponder the problem. Those folks are, I think, PJ's intended audience for this blog post.</p><p></p><p>I should also note that the tone of the blog post seems deliberately affable and playful and acknowledges in spots that it's directed at a specific set of preferences; I don't think PJ needs to be treated like they're claiming to have the word on stone tablets from the gods of gaming for this one. Are the observations that form the thesis of this post personal and subjective as you say? Yes. Does that mean they're worthless? No.</p></blockquote><p></p>
[QUOTE="Timespike, post: 9273065, member: 29665"] I think basically you've established that you're not part of the target audience for this, but I will also say that the size of that audience is definitely not zero; my entire Saturday gaming group is people north of 40 years old with busy schedules. We manage to get the scheduling for gaming to work for about 2-3 hours every 6 weeks or so. So advice for streamlining things and trimming minutia? Handy to me. If it's [I]not[/I] handy to you and your group, that is also valid; I know a lot of people really like the gritty resource management game, and I don't think those people aren't having fun. Heck, that's a huge part of the wildly popular West Marches style of play. However, I think this blog post is mostly to give people who [I]don't[/I] enjoy that sort of play permission to do something else. It can be easy for a lot of gamers to get tunnel vision and assume that because there's a rule for something, they [I]must[/I] use it or they've somehow done something bad or transgressive. Now, at least a hefty plurality of game designers will tell you this is hogwash; by way of example, I ban some of the stuff [I]I have personally written[/I] such as the Monster destiny from MoAR in my games. But it's a perception that has been around (and in the online discourse in one form or another) for the entire time I've been involved in the TTRPG hobby. Or perhaps they've been wanting to streamline things but wouldn't mind some guidance as to how to go about that because they haven't yet blocked out some time to ponder the problem. Those folks are, I think, PJ's intended audience for this blog post. I should also note that the tone of the blog post seems deliberately affable and playful and acknowledges in spots that it's directed at a specific set of preferences; I don't think PJ needs to be treated like they're claiming to have the word on stone tablets from the gods of gaming for this one. Are the observations that form the thesis of this post personal and subjective as you say? Yes. Does that mean they're worthless? No. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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