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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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<blockquote data-quote="lichmaster" data-source="post: 9273646" data-attributes="member: 6683330"><p>Milestones aren't about "fairness", they are just a way to set the pace and progress of the PCs vs the rest of the story and world. </p><p>If "fairness" is a concern, I'd point out at how encounters are built waaay before lamenting that with milestones I'm not leveling up fast enough...</p><p></p><p>I noticed this too. I honestly don't know what happened, but from the days of 3rd ed to today, it seems that the desire to design a consistent system with some actual maths is simply gone in favor of a more "broad strokes" approach (to put it very mildly).</p><p>I do prefer DMing 5e by far, but man the system is not consistent.</p><p>Especially on this topic, do you remember I drafted a document precisely about how to change the XP to next level so that one could set the number of encounters first, and from that derive the xp to next level? It seems I was tapping into something, then...</p><p>That is to say, it seems that the numbers for xp to next level, xp per monster/encounters and encounters per day were kind of tossed up because they seemed right, without realizing that they are actually badly inconsistent (at high levels).</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9273646, member: 6683330"] Milestones aren't about "fairness", they are just a way to set the pace and progress of the PCs vs the rest of the story and world. If "fairness" is a concern, I'd point out at how encounters are built waaay before lamenting that with milestones I'm not leveling up fast enough... I noticed this too. I honestly don't know what happened, but from the days of 3rd ed to today, it seems that the desire to design a consistent system with some actual maths is simply gone in favor of a more "broad strokes" approach (to put it very mildly). I do prefer DMing 5e by far, but man the system is not consistent. Especially on this topic, do you remember I drafted a document precisely about how to change the XP to next level so that one could set the number of encounters first, and from that derive the xp to next level? It seems I was tapping into something, then... That is to say, it seems that the numbers for xp to next level, xp per monster/encounters and encounters per day were kind of tossed up because they seemed right, without realizing that they are actually badly inconsistent (at high levels). [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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