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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
You Don't Need a Healer in 4E... Yeah Right!
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<blockquote data-quote="Iron Sky" data-source="post: 4339448" data-attributes="member: 60965"><p><span style="color: white">We haven't tried playing without a Leader yet, but I will say that having one of each class in a 4 member group makes things super smooth.</span></p><p> </p><p><span style="color: #ffffff">We've fought about 13 encounters (getting us a bit about 60% of the way to level 2) and never had anyone drop to 0 or less(lowest was 3 hp a couple times). Maul Paladin + Heal/Buff Cleric + Brutal Rogue + Wand AoE focused Wizard.</span></p><p> </p><p><span style="color: #ffffff">We've fought everything from a monster 6 levels higher than us + 2 allies about our level to 16 minions our level to an elite + 8 minions and about everything in between. The level +6 mob was kinda scary since he did 50 points of damage to the paladin in two rounds, with 10 more dealt by his buddies, but even then the paladin was never bloodied for more than one round and it died(twice - special ability) in about 3 rounds...</span></p><p> </p><p><span style="color: #ffffff">No Leader might be doable if you tailor the game specifically to the party by dropping tons of extra potions or making all the fights easier, but if you want to be able to take on all comers(and even take on several fights worth 125% of your party's xp value without blowing a daily and without a long rest), it's tough to beat a balanced party and I can't imagine replacing the leader with anything else.</span></p><p> </p><p><span style="color: #ffffff">Even with potions, I wouldn't think they'd cut it at higher levels when they're only healing 10 hp at the cost of two minor actions, no matter how many you have (even with Quick Draw).</span></p><p> </p><p><span style="color: #ffffff">As always though, YMMV.</span></p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4339448, member: 60965"] [COLOR=white]We haven't tried playing without a Leader yet, but I will say that having one of each class in a 4 member group makes things super smooth.[/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]We've fought about 13 encounters (getting us a bit about 60% of the way to level 2) and never had anyone drop to 0 or less(lowest was 3 hp a couple times). Maul Paladin + Heal/Buff Cleric + Brutal Rogue + Wand AoE focused Wizard.[/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]We've fought everything from a monster 6 levels higher than us + 2 allies about our level to 16 minions our level to an elite + 8 minions and about everything in between. The level +6 mob was kinda scary since he did 50 points of damage to the paladin in two rounds, with 10 more dealt by his buddies, but even then the paladin was never bloodied for more than one round and it died(twice - special ability) in about 3 rounds...[/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]No Leader might be doable if you tailor the game specifically to the party by dropping tons of extra potions or making all the fights easier, but if you want to be able to take on all comers(and even take on several fights worth 125% of your party's xp value without blowing a daily and without a long rest), it's tough to beat a balanced party and I can't imagine replacing the leader with anything else.[/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]Even with potions, I wouldn't think they'd cut it at higher levels when they're only healing 10 hp at the cost of two minor actions, no matter how many you have (even with Quick Draw).[/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]As always though, YMMV.[/COLOR] [/QUOTE]
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You Don't Need a Healer in 4E... Yeah Right!
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