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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
You Don't Need a Healer in 4E... Yeah Right!
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<blockquote data-quote="AtomicPope" data-source="post: 4341983" data-attributes="member: 64790"><p>I think that good players can play without a Leader. If you have an extra controller or an extra Defender a group can survive w/o a Leader.</p><p> </p><p>Good Defenders can tie up mobs, draw attacks and heal themselves. It takes some know-how to pick a good time to use Second Wind and keep opponents Marked.</p><p> </p><p>Good Controllers could keep slowing, sliding and pushing Monsters keeping them at a distance. With multiple Wizards using Ray of Frost, Icy Terrain, and Thunderwave even Brutes will be out of HtH for a while. A good Wizard player can pull off some amazing tricks.</p><p> </p><p> </p><p>What a Leader does do is they make it easy to work as a team and keep that team moving/functioning. Any group of good of solid players can work as a team but w/o a leader they'll lack the easy "come back" abilities of quick healing. I certainly believe it's possible to play well without a Leader. But a Leader allows you to recover quickly when the dice gods betray you.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4341983, member: 64790"] I think that good players can play without a Leader. If you have an extra controller or an extra Defender a group can survive w/o a Leader. Good Defenders can tie up mobs, draw attacks and heal themselves. It takes some know-how to pick a good time to use Second Wind and keep opponents Marked. Good Controllers could keep slowing, sliding and pushing Monsters keeping them at a distance. With multiple Wizards using Ray of Frost, Icy Terrain, and Thunderwave even Brutes will be out of HtH for a while. A good Wizard player can pull off some amazing tricks. What a Leader does do is they make it easy to work as a team and keep that team moving/functioning. Any group of good of solid players can work as a team but w/o a leader they'll lack the easy "come back" abilities of quick healing. I certainly believe it's possible to play well without a Leader. But a Leader allows you to recover quickly when the dice gods betray you. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
You Don't Need a Healer in 4E... Yeah Right!
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