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You encounter 20 orcs ...
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<blockquote data-quote="LordEntrails" data-source="post: 7965159" data-attributes="member: 6804070"><p>Also, not all the orcs are going to be ready for combat. Some might be doing chores, napping, whatever. Plus just because the guard shouts a warning, doesn't mean everyone is going to respond right away. So, the PCs will have time to retreat if desired, as well as the orcs should come in waves, maybe 1d4+1 orcs per round, with an ogre on rounds 2, 3 and 6, or something.</p><p></p><p>Then perhaps your players flee, and even though they don't have darkvision, doesn't mean they can't attack at night. Let them get creative. Maybe they burn the camp so they have enough light to fight by!</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7965159, member: 6804070"] Also, not all the orcs are going to be ready for combat. Some might be doing chores, napping, whatever. Plus just because the guard shouts a warning, doesn't mean everyone is going to respond right away. So, the PCs will have time to retreat if desired, as well as the orcs should come in waves, maybe 1d4+1 orcs per round, with an ogre on rounds 2, 3 and 6, or something. Then perhaps your players flee, and even though they don't have darkvision, doesn't mean they can't attack at night. Let them get creative. Maybe they burn the camp so they have enough light to fight by! [/QUOTE]
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