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<blockquote data-quote="Umbran" data-source="post: 7965284" data-attributes="member: 177"><p>So, I just <em>played through</em> that scene a little while ago. I think we were level three or four, and there were only three PCs.</p><p></p><p>So, yes, if the PCs just walk in in broad daylight, they are in trouble. They have to be smart. Luckily, we were smart...</p><p></p><p>Note that orc darkvision is only 60 feet. The orc in the tower can't see very far <em>at night</em> - certainly not to the far corner of the building! If we designate the watchtower as the SW corner, we came in, under cover of darkness, to the NE tower. There was some risk to this, as one of us didn't have darkvision, but they managed to make a stealth check to be quiet while led by another character who could see. </p><p></p><p>We then quietly sat at that corner several hours, until dawn, when our non-darkvision character could see, and attacked the unspuspecting orcs while most of them were asleep. I guess our GM thought the idea that all the orcs would be inside the building <em>all the time</em> was silly (because, really, it is - orcs in a camp move around) or too deadly (which it might have been, I dunno). So, some were sleeping around little fires outside scattered around the compound. This allowed us to take the first gorup by surprise, and quickly dispatch them before any others could come along. </p><p></p><p>We then created a distraction using a wand of pyrotechnics from a previous encounter, directing most of the orcs to the southeast corner, as we moved to the northwest, now with the building blocking the watchtower orc's view of us. We met one ogre in that corner, beat him down, and moved inside the building, and so on. </p><p></p><p>So, misdirection and constant motion. so we were never dealing with them all at once, were key. Walking up in their faces would not have been a good idea.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7965284, member: 177"] So, I just [I]played through[/I] that scene a little while ago. I think we were level three or four, and there were only three PCs. So, yes, if the PCs just walk in in broad daylight, they are in trouble. They have to be smart. Luckily, we were smart... Note that orc darkvision is only 60 feet. The orc in the tower can't see very far [I]at night[/I] - certainly not to the far corner of the building! If we designate the watchtower as the SW corner, we came in, under cover of darkness, to the NE tower. There was some risk to this, as one of us didn't have darkvision, but they managed to make a stealth check to be quiet while led by another character who could see. We then quietly sat at that corner several hours, until dawn, when our non-darkvision character could see, and attacked the unspuspecting orcs while most of them were asleep. I guess our GM thought the idea that all the orcs would be inside the building [I]all the time[/I] was silly (because, really, it is - orcs in a camp move around) or too deadly (which it might have been, I dunno). So, some were sleeping around little fires outside scattered around the compound. This allowed us to take the first gorup by surprise, and quickly dispatch them before any others could come along. We then created a distraction using a wand of pyrotechnics from a previous encounter, directing most of the orcs to the southeast corner, as we moved to the northwest, now with the building blocking the watchtower orc's view of us. We met one ogre in that corner, beat him down, and moved inside the building, and so on. So, misdirection and constant motion. so we were never dealing with them all at once, were key. Walking up in their faces would not have been a good idea. [/QUOTE]
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