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You encounter 20 orcs ...
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<blockquote data-quote="Harzel" data-source="post: 7965960" data-attributes="member: 6857506"><p>Others have given some good advice already; I'll add one observation. I don't think there is a design problem (in terms of number/type of opponents) so much as a presentation problem - particularly this bit.</p><p></p><p></p><p></p><p>This pushes the DM in the direction of thinking about the orc/ogre response as an organized mass attack. Admittedly it doesn't explicitly say that, but it's certainly the picture that pops into my head when I first read it. However, in case the orcs/ogres are roused, not only does having them come in waves give the PCs a fighting chance, it's the thing one would normally expect from a bunch of orcs and ogres; they are not going to be a well-organized fighting force.</p><p></p><p>I continue to be underwhelmed by the WoTC team's writing and presentation skills.</p><p></p><p>The other thing that others have said, but which I think deserves emphasis is that to make this fair, the DM should foreshadow the number and type of opponents within the compound. And as with other info presented to players, subtle is not the way to go - you pretty much have to club them over the head with it. (At least that's what it will feel like to the DM; to the players it will seem like a vague hint.)</p><p></p><p>There are lots of ways to hint at the quantity of opposition in this encounter; obvious ones include signs of the denizens comings and goings on the trail approaching the location, and just flat-out seeing them wandering outside the premises. (The latter despite the very static scene implied by the description in the module.)</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Harzel, post: 7965960, member: 6857506"] Others have given some good advice already; I'll add one observation. I don't think there is a design problem (in terms of number/type of opponents) so much as a presentation problem - particularly this bit. This pushes the DM in the direction of thinking about the orc/ogre response as an organized mass attack. Admittedly it doesn't explicitly say that, but it's certainly the picture that pops into my head when I first read it. However, in case the orcs/ogres are roused, not only does having them come in waves give the PCs a fighting chance, it's the thing one would normally expect from a bunch of orcs and ogres; they are not going to be a well-organized fighting force. I continue to be underwhelmed by the WoTC team's writing and presentation skills. The other thing that others have said, but which I think deserves emphasis is that to make this fair, the DM should foreshadow the number and type of opponents within the compound. And as with other info presented to players, subtle is not the way to go - you pretty much have to club them over the head with it. (At least that's what it will feel like to the DM; to the players it will seem like a vague hint.) There are lots of ways to hint at the quantity of opposition in this encounter; obvious ones include signs of the denizens comings and goings on the trail approaching the location, and just flat-out seeing them wandering outside the premises. (The latter despite the very static scene implied by the description in the module.) Good luck! [/QUOTE]
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