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You ever argue XP with a DM?
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<blockquote data-quote="Byrons_Ghost" data-source="post: 2155757" data-attributes="member: 7396"><p>Never in D&D, since no one I've ever played with ever used the guidelines as written. I came close, one time in college playing 2nd ed. It was basically a downtime session, but we were doing a lot of character-related stuff, including a wedding for one of the PCs after the whole "rescue the long-lost love" plotline that the DM had come up with.</p><p></p><p>Anyhow, the subplot of the session was some strange murders that were happening around town, and we sort of poked around with the investigation in between doing other stuff. Eventually, my character tracked it down to a mummy who's tomb had been looted, and he was tracking down and killing the desecrators. This seemed reasonable to my character, so I wished him luck and went back to doing other things.</p><p></p><p>Not content to let things rest there, of course, the DM decided to have the mummy show up and kill a guest during the wedding, which was pretty much our main focus scene of the session. Naturally, we wasted it, and considering it was a standard by-the-book mummy and we were something like 12th level (average), it didn't take much to kill. </p><p></p><p>At the end, the DM must've still been pissed or something, because after 12 hours of fairly intensive roleplaying, we got XP only for killing the mummy, which was a few hundered per person. We griped about it, but pretty much let it go, since it was pretty late by then.</p><p></p><p>There was one time in a WoD game (mostly mages) that I argued enough about xp to get mine docked. It wasn't for me, though- it was for the Dreamspeaker player, who had been saving up forever for a major purchase (Arete or something like that) and was just short. He'd gotten about half the xp that I had, despite the fact that I hadn't been there most of the session and had basically just shown up, activated the GM-provided plot device to save the day, and retreated to the background. </p><p></p><p>Meanwhile, the Dreamspeaker had gone through hell and back to get things set up, and hold off evil spirits and do all sorts of other stuff so that we could get the item activated. Essentially, he'd contributed far more to the resolution than I had, but because I'd read the chant (or whatever it was, it's been a while so I can't remember), I got the resolution xp. I argued that he should get more than me and, after a few minutes, the GM's response was to give my less xp than the player in question.</p><p></p><p>Which definately shut me up. But still, it was pretty lame. I don't normally argue at all with GMs (for that matter, I usually am the GM), but something set me off that day I guess. I don't suppose it was an arguement per se, as there wasn't any shouting or other unreasonable actions on either side. I just stated my case a few different times, and that was that.</p><p></p><p>All this aside, however, I normally wouldn't argue over xp- especially in 3.5 where, like I said, we pretty much ignore CR and ECL and other such guidelines. I myself hand out xp based on roleplaying, goal fullfillment, and the rate of advancement I want to see. And everyone get's the same total, since I assume that everyone had an equal share in the solution.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2155757, member: 7396"] Never in D&D, since no one I've ever played with ever used the guidelines as written. I came close, one time in college playing 2nd ed. It was basically a downtime session, but we were doing a lot of character-related stuff, including a wedding for one of the PCs after the whole "rescue the long-lost love" plotline that the DM had come up with. Anyhow, the subplot of the session was some strange murders that were happening around town, and we sort of poked around with the investigation in between doing other stuff. Eventually, my character tracked it down to a mummy who's tomb had been looted, and he was tracking down and killing the desecrators. This seemed reasonable to my character, so I wished him luck and went back to doing other things. Not content to let things rest there, of course, the DM decided to have the mummy show up and kill a guest during the wedding, which was pretty much our main focus scene of the session. Naturally, we wasted it, and considering it was a standard by-the-book mummy and we were something like 12th level (average), it didn't take much to kill. At the end, the DM must've still been pissed or something, because after 12 hours of fairly intensive roleplaying, we got XP only for killing the mummy, which was a few hundered per person. We griped about it, but pretty much let it go, since it was pretty late by then. There was one time in a WoD game (mostly mages) that I argued enough about xp to get mine docked. It wasn't for me, though- it was for the Dreamspeaker player, who had been saving up forever for a major purchase (Arete or something like that) and was just short. He'd gotten about half the xp that I had, despite the fact that I hadn't been there most of the session and had basically just shown up, activated the GM-provided plot device to save the day, and retreated to the background. Meanwhile, the Dreamspeaker had gone through hell and back to get things set up, and hold off evil spirits and do all sorts of other stuff so that we could get the item activated. Essentially, he'd contributed far more to the resolution than I had, but because I'd read the chant (or whatever it was, it's been a while so I can't remember), I got the resolution xp. I argued that he should get more than me and, after a few minutes, the GM's response was to give my less xp than the player in question. Which definately shut me up. But still, it was pretty lame. I don't normally argue at all with GMs (for that matter, I usually am the GM), but something set me off that day I guess. I don't suppose it was an arguement per se, as there wasn't any shouting or other unreasonable actions on either side. I just stated my case a few different times, and that was that. All this aside, however, I normally wouldn't argue over xp- especially in 3.5 where, like I said, we pretty much ignore CR and ECL and other such guidelines. I myself hand out xp based on roleplaying, goal fullfillment, and the rate of advancement I want to see. And everyone get's the same total, since I assume that everyone had an equal share in the solution. [/QUOTE]
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