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You ever argue XP with a DM?
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<blockquote data-quote="Henry" data-source="post: 2188454" data-attributes="member: 158"><p>There are two ways to handle this:</p><p></p><p>1) In our Eberron game, I used to level the PCs without specific XP amounts. The only magic item creator was an Artificer, but he had access to extra XP per level as a class feature, AND once he made 5th level, he could deconstruct other magic items to use their XP for crafting, so it didn't make a difference.</p><p></p><p>2) The wizard/cleric/etc. could, instead of levelling up, tell the DM that they opt not to level up, but take the XP instead. Then, the next time the DM "levels" the party up, they can just be one level lower, but use the XP instead to make magic items. This is less fair to lower-level characters than higher ones, but the lower-levels will need less XP anyway to craft the items they are going to craft at that level. Where it would be the least fair is the Item creator who kept the XP at low level, and SAT on it until higher level to make items. In our experience, a magic item creator has rarely created a few small items at one time, but rather they tend to make one big one or a bunch of small ones at one time; plus, depending on the downtime between adentures, the PCs may not get lots of little breaks, but one or two big ones, and not levelling seems perfect for this use.</p></blockquote><p></p>
[QUOTE="Henry, post: 2188454, member: 158"] There are two ways to handle this: 1) In our Eberron game, I used to level the PCs without specific XP amounts. The only magic item creator was an Artificer, but he had access to extra XP per level as a class feature, AND once he made 5th level, he could deconstruct other magic items to use their XP for crafting, so it didn't make a difference. 2) The wizard/cleric/etc. could, instead of levelling up, tell the DM that they opt not to level up, but take the XP instead. Then, the next time the DM "levels" the party up, they can just be one level lower, but use the XP instead to make magic items. This is less fair to lower-level characters than higher ones, but the lower-levels will need less XP anyway to craft the items they are going to craft at that level. Where it would be the least fair is the Item creator who kept the XP at low level, and SAT on it until higher level to make items. In our experience, a magic item creator has rarely created a few small items at one time, but rather they tend to make one big one or a bunch of small ones at one time; plus, depending on the downtime between adentures, the PCs may not get lots of little breaks, but one or two big ones, and not levelling seems perfect for this use. [/QUOTE]
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You ever argue XP with a DM?
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