Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You ever seen a Wizard Dominat @ low LvL?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5911896" data-attributes="member: 87792"><p>Yes. 3e at level 1.</p><p> </p><p>And 4e at quite low levels, mostly due to a DM that didn't know enough about 4e. To the point where the first encounter was meant to be tough due to positioning - three snipers on the first floor of a dark building, a mostly melee party, and no stairs. Would have worked in older editions - but the 4e response was simple: Wizard casts light then scouts with familiar. Assault Swordmage marks target. Eladrin teleports up to the first floor and pushes one of the archers over the edge where the stairs were. Marked archer stabs Eladrin - at which point the swordmage teleports up. The big wizard-dominant (as opposed to wizard-MVP) fight was later when we were trying to defend a fairly narrow mountain pass against an invading company of troops. Flaming Sphere + Orb Expertise + Freezing burst + narrow path with plenty of difficult terrain and a sheer drop to one side + plenty of targets who couldn't fly. (It wasn't <em>intended</em> to work that way. We were meant to be forced to retreat I think). And then there were the narrow corridors that meant that storm pillar could block an entire column of reinforcements...</p><p> </p><p>The thing people forget is that in 1e, fighters were pretty crap. Weapon Specialisation only showed up in <em>Unearthed Arcana</em> - meaning that before that fighters were barely better with weapons than clerics at low level - and wizards were most likely to be found using the monstrosities that were darts. 1e pretty much had clerics having full-spectrum dominance over the fighter, and a lot of rules in UA (including the "overpowered" fighter variants) were stated by Gygax to have been to boost the fighters against the magic users. </p><p> </p><p>I think a better way of looking at it is looking at what level you get equivalence - with the LFQW issue wizards always gain more from gaining levels. My back of the envelope numbers come out at:</p><p> </p><p>1e: 3rd level. The fighter has very little to recommend it, and clerics get almost full spectrum dominance over the fighter. But low level wizards are weak as well.</p><p> </p><p>1e with UA: 5th level - fighters are much nastier here. And also get serious boosts as the wizard is starting to overtake. This was when fighters became good at something rather than clerics without spells.</p><p> </p><p>2e: Back to 3rd level - the wizard gets two pretty huge boosts with specialisation (an extra spell/spell level is massive) and much more subtly with the destruction of the illusionist class to bring spells like phantasmal forces to the old illusionist level.</p><p> </p><p>3.X: 1st level (!). The wizard gets yet another extra spell slot, and the fighter is hurting badly with the loss of exclusive access to specialisation's extra attacks. It's back to the near-complete cleric dominance over the fighter pre-UA</p><p> </p><p>4e: N/A.</p><p> </p><p>Also a huge change between editions is the 'Lost Endgame' of D&D. pre-3e by the book, D&D changed somewhere round level 9 and the fighter got armies to play with. Which means that with a basic level range of 1-9 if you balance somewhere round levels 3-5 (to account for "thinning out" with more deaths and more group breakups), things just about work. 3.X was meant to have <em>20</em> playable levels. Which should mean that with one gaining power faster than the other you want the balance point to be somewhere round L6-9 and below that it's unbalanced towards the Linear and after to the Quadratic.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5911896, member: 87792"] Yes. 3e at level 1. And 4e at quite low levels, mostly due to a DM that didn't know enough about 4e. To the point where the first encounter was meant to be tough due to positioning - three snipers on the first floor of a dark building, a mostly melee party, and no stairs. Would have worked in older editions - but the 4e response was simple: Wizard casts light then scouts with familiar. Assault Swordmage marks target. Eladrin teleports up to the first floor and pushes one of the archers over the edge where the stairs were. Marked archer stabs Eladrin - at which point the swordmage teleports up. The big wizard-dominant (as opposed to wizard-MVP) fight was later when we were trying to defend a fairly narrow mountain pass against an invading company of troops. Flaming Sphere + Orb Expertise + Freezing burst + narrow path with plenty of difficult terrain and a sheer drop to one side + plenty of targets who couldn't fly. (It wasn't [I]intended[/I] to work that way. We were meant to be forced to retreat I think). And then there were the narrow corridors that meant that storm pillar could block an entire column of reinforcements... The thing people forget is that in 1e, fighters were pretty crap. Weapon Specialisation only showed up in [I]Unearthed Arcana[/I] - meaning that before that fighters were barely better with weapons than clerics at low level - and wizards were most likely to be found using the monstrosities that were darts. 1e pretty much had clerics having full-spectrum dominance over the fighter, and a lot of rules in UA (including the "overpowered" fighter variants) were stated by Gygax to have been to boost the fighters against the magic users. I think a better way of looking at it is looking at what level you get equivalence - with the LFQW issue wizards always gain more from gaining levels. My back of the envelope numbers come out at: 1e: 3rd level. The fighter has very little to recommend it, and clerics get almost full spectrum dominance over the fighter. But low level wizards are weak as well. 1e with UA: 5th level - fighters are much nastier here. And also get serious boosts as the wizard is starting to overtake. This was when fighters became good at something rather than clerics without spells. 2e: Back to 3rd level - the wizard gets two pretty huge boosts with specialisation (an extra spell/spell level is massive) and much more subtly with the destruction of the illusionist class to bring spells like phantasmal forces to the old illusionist level. 3.X: 1st level (!). The wizard gets yet another extra spell slot, and the fighter is hurting badly with the loss of exclusive access to specialisation's extra attacks. It's back to the near-complete cleric dominance over the fighter pre-UA 4e: N/A. Also a huge change between editions is the 'Lost Endgame' of D&D. pre-3e by the book, D&D changed somewhere round level 9 and the fighter got armies to play with. Which means that with a basic level range of 1-9 if you balance somewhere round levels 3-5 (to account for "thinning out" with more deaths and more group breakups), things just about work. 3.X was meant to have [I]20[/I] playable levels. Which should mean that with one gaining power faster than the other you want the balance point to be somewhere round L6-9 and below that it's unbalanced towards the Linear and after to the Quadratic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You ever seen a Wizard Dominat @ low LvL?
Top