Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
You experience on combining rules from different editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Mhoram" data-source="post: 5983731" data-attributes="member: 4789"><p>My experiences have been positive, but they can be a lot work, depending on the level of merging included. The thing that is most important is to really understand the core system you are using, and what rules you are importing and what you intend to do with it. </p><p></p><p>Grafting a mass combat system shouldn't be too bad for the overall game. You start adding classes, feats, spells and such you really have to watch what happens. Sometimes it cal be game breaking - sometimes it can be really cool*. You just have to understand the game you are playing and the rule you are adding well enough to get them to give you the result you want.</p><p></p><p>As for my experience - I grafted Rolemaster magic onto Mythus to replace the Mythus magic system, and ran it for a couple of years. Pretty fun, but a lot of work.</p><p></p><p>My current D&D game - we use pathfinder as a base, use most classes, races and spells from Monte's Arcana Undearthed, plus 3.5 stuff, and some elements from 1st edition, and ideas borrowed from 4th. Plus third party for all of the above (and introducing the 13th Age escalation die). But our game is a waahoo game where balance is not as important, and the players are fine with it.</p><p></p><p></p><p>* The really cool - with bits of Pathfinder and D&D 3.x we have a warforged wizard - using pathfinder cantrip rules and the spell "launch bolt" (which allows the wizard to launch a crossbow bolt he is touching as if fired from the crossbow) allows the wizard to carry a buch of bolts and lauch them at will. Then the warforged had an "ammunition box" as a piece of built in equipment on his shoulder - which the GM rules as part of the character so it was "touching". The player put 50 bolts in it, and now the warforged can look like a mecha launching missles from a shoulder mounted launcher.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5983731, member: 4789"] My experiences have been positive, but they can be a lot work, depending on the level of merging included. The thing that is most important is to really understand the core system you are using, and what rules you are importing and what you intend to do with it. Grafting a mass combat system shouldn't be too bad for the overall game. You start adding classes, feats, spells and such you really have to watch what happens. Sometimes it cal be game breaking - sometimes it can be really cool*. You just have to understand the game you are playing and the rule you are adding well enough to get them to give you the result you want. As for my experience - I grafted Rolemaster magic onto Mythus to replace the Mythus magic system, and ran it for a couple of years. Pretty fun, but a lot of work. My current D&D game - we use pathfinder as a base, use most classes, races and spells from Monte's Arcana Undearthed, plus 3.5 stuff, and some elements from 1st edition, and ideas borrowed from 4th. Plus third party for all of the above (and introducing the 13th Age escalation die). But our game is a waahoo game where balance is not as important, and the players are fine with it. * The really cool - with bits of Pathfinder and D&D 3.x we have a warforged wizard - using pathfinder cantrip rules and the spell "launch bolt" (which allows the wizard to launch a crossbow bolt he is touching as if fired from the crossbow) allows the wizard to carry a buch of bolts and lauch them at will. Then the warforged had an "ammunition box" as a piece of built in equipment on his shoulder - which the GM rules as part of the character so it was "touching". The player put 50 bolts in it, and now the warforged can look like a mecha launching missles from a shoulder mounted launcher. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You experience on combining rules from different editions
Top