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<blockquote data-quote="JacktheRabbit" data-source="post: 5366905" data-attributes="member: 525"><p>Its not about telling you what classes you can take. Its about making you actual play your character as you envision it compared to just taking out of the blue class choices. The interaction between DM and player would be determined by them together. </p><p></p><p>What I want to try and create, and I am not sure how well it will happen, is a system like some video games like Oblivian use. Skills are increased by your direct use of them. To me this would work better than run around killing everything in sight with your fighter until you level and then putting two skill points into diplomacy. </p><p></p><p>Huh? You learned to be diplomatic while burying your axe in the head of anything that had a head how? when?</p><p></p><p>Or the player who plays levels 1 to 6 basically on foot every second because its a mixed urban/dungeon setting yet puts points into Riding at every level because they know they want to take some PrC at level 10.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 5366905, member: 525"] Its not about telling you what classes you can take. Its about making you actual play your character as you envision it compared to just taking out of the blue class choices. The interaction between DM and player would be determined by them together. What I want to try and create, and I am not sure how well it will happen, is a system like some video games like Oblivian use. Skills are increased by your direct use of them. To me this would work better than run around killing everything in sight with your fighter until you level and then putting two skill points into diplomacy. Huh? You learned to be diplomatic while burying your axe in the head of anything that had a head how? when? Or the player who plays levels 1 to 6 basically on foot every second because its a mixed urban/dungeon setting yet puts points into Riding at every level because they know they want to take some PrC at level 10. [/QUOTE]
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