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<blockquote data-quote="JacktheRabbit" data-source="post: 5366991" data-attributes="member: 525"><p>First off you differentiate between the two by talking. Either straight telling the DM or by describing the effect you want and letting the DM make the choice. Really up to the player on what they want.</p><p></p><p>Sounds like backstory to me. Part of playing a game like this would be each player writing a half page or longer backstory of their character (or less if they dont wnat to) telling of their growing up.</p><p></p><p>Of course things happen offscreen. You have long sea voyages, time between adventures, boring caravan duty, vacations, and whatever else your characters do between wiping mindflayer brains off their mace.</p><p></p><p>I like to throw month to year long breaks into my campaigns, generally between adventures, in addition to periods of general quiet. You dont roleplay them out day by day but I like my characters aging at a slightly faster rate than they advance in level. Its during these times where a player describes what their character does in offtime.</p><p></p><p>Example: Party gets hired to guard a merchant ship. Ship leaves in a week. In just a couple minutes of conversation the players decide how to spend their time during this break.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 5366991, member: 525"] First off you differentiate between the two by talking. Either straight telling the DM or by describing the effect you want and letting the DM make the choice. Really up to the player on what they want. Sounds like backstory to me. Part of playing a game like this would be each player writing a half page or longer backstory of their character (or less if they dont wnat to) telling of their growing up. Of course things happen offscreen. You have long sea voyages, time between adventures, boring caravan duty, vacations, and whatever else your characters do between wiping mindflayer brains off their mace. I like to throw month to year long breaks into my campaigns, generally between adventures, in addition to periods of general quiet. You dont roleplay them out day by day but I like my characters aging at a slightly faster rate than they advance in level. Its during these times where a player describes what their character does in offtime. Example: Party gets hired to guard a merchant ship. Ship leaves in a week. In just a couple minutes of conversation the players decide how to spend their time during this break. [/QUOTE]
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