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<blockquote data-quote="Saeviomagy" data-source="post: 5367140" data-attributes="member: 5890"><p>First up, D&D is not the game for this. D&D classes are straightjackets that limit mechanical character development to a narrow channel and punish diversity. It will become very obvious to your players what numbers are what, to the point where you may as well not bother with obfuscation. The only way you're going to keep everything hidden is if you rewrite the character classes, spells etc etc, which is way more work than is necessary when there are great games out there that can do this for you.</p><p></p><p>Pick up any one of a million classless games and you'll be golden.</p><p></p><p>Incidentally, modelling your game off of oblivion is a terrible idea. Just refer to any of the powergaming guides to oblivion for reasons why. Powergaming in oblivion is simple, and it's a matter of doing very repetitive, boring things over and over. Making your roleplaying game reward tedium isn't a good thing.</p><p></p><p>Don't expect mechanically minded people to stop trying to powergame just because you're denying them information. It won't happen. You will get immersion by making the non-mechanical aspects of your game interesting, engaging and polished, not by trying to ban the mechanical aspects.</p><p></p><p>Finally: Calling anyone who likes the mechanical aspect of a game a power-gaming munchkin is pretty offensive, and it's likely why you're getting negative responses.</p><p></p><p>From what you've written, it sounds like you've got some sort of an agenda, and the structure of your posts (starting with explicit instructions limiting who's allowed to respond, and the topic of responses) would seem to suggest that you know that your agenda is likely to find negative responses in the community that you're addressing. That all combines to make you sound defensive before anyone has even talked to you.</p><p></p><p>So, who's the munchkin in your gaming group that you feel is running rough-shod all over you and spoiling your fun?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5367140, member: 5890"] First up, D&D is not the game for this. D&D classes are straightjackets that limit mechanical character development to a narrow channel and punish diversity. It will become very obvious to your players what numbers are what, to the point where you may as well not bother with obfuscation. The only way you're going to keep everything hidden is if you rewrite the character classes, spells etc etc, which is way more work than is necessary when there are great games out there that can do this for you. Pick up any one of a million classless games and you'll be golden. Incidentally, modelling your game off of oblivion is a terrible idea. Just refer to any of the powergaming guides to oblivion for reasons why. Powergaming in oblivion is simple, and it's a matter of doing very repetitive, boring things over and over. Making your roleplaying game reward tedium isn't a good thing. Don't expect mechanically minded people to stop trying to powergame just because you're denying them information. It won't happen. You will get immersion by making the non-mechanical aspects of your game interesting, engaging and polished, not by trying to ban the mechanical aspects. Finally: Calling anyone who likes the mechanical aspect of a game a power-gaming munchkin is pretty offensive, and it's likely why you're getting negative responses. From what you've written, it sounds like you've got some sort of an agenda, and the structure of your posts (starting with explicit instructions limiting who's allowed to respond, and the topic of responses) would seem to suggest that you know that your agenda is likely to find negative responses in the community that you're addressing. That all combines to make you sound defensive before anyone has even talked to you. So, who's the munchkin in your gaming group that you feel is running rough-shod all over you and spoiling your fun? [/QUOTE]
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