Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
You get equipment list. DM gets rest.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Daniel" data-source="post: 5367194" data-attributes="member: 694"><p>Eh... I call non sequitur. It does not follow that "trusting in the DM" leads to "the DM railroading everybody." (And as far as I can tell, that's all that the WoD game that you described seems to be -- a poorly concealed railroad.) <em>If </em>the DM is fairly applying the rules in the background, the players really don't need to be aware of the details. What about new players, who just don't know the rules that well? Are they not playing an RPG? Likewise, even with numbers and feats on the character sheet, there is no guarantee of consistency. Unless the DM is rolling the dice in front of everybody and annoucning the monster's HP totals and Armor Classes as he goes along, he will <em>always</em> be free to fudge whatever he wants -- and the players will <em>never </em>know, because most of the time, there's no such thing as "cheating" or "breaking the rules" for the DM.</p><p></p><p></p><p></p><p>I figured as much. It's hard to imagine a 3e game without minis. And I did use them most of the time for my "mechanics hidden" campaign; it didn't detract from anything. But I would offer one more piece of advice: to extend the overall "deep immersion" feel of such a campaign even to tactical minis combat, it's helpful to require that the players fully describe their actions for the round before they are permitted to touch/move their miniature. Even if it's only a simple statement like "I move thirty feet into the melee and attack the orcs," players (at least in my experience) will catch on pretty quickly that declaring combat actions is a great opportunity to get creative with both what they choose to do, and how they describe it.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5367194, member: 694"] Eh... I call non sequitur. It does not follow that "trusting in the DM" leads to "the DM railroading everybody." (And as far as I can tell, that's all that the WoD game that you described seems to be -- a poorly concealed railroad.) [I]If [/I]the DM is fairly applying the rules in the background, the players really don't need to be aware of the details. What about new players, who just don't know the rules that well? Are they not playing an RPG? Likewise, even with numbers and feats on the character sheet, there is no guarantee of consistency. Unless the DM is rolling the dice in front of everybody and annoucning the monster's HP totals and Armor Classes as he goes along, he will [I]always[/I] be free to fudge whatever he wants -- and the players will [I]never [/I]know, because most of the time, there's no such thing as "cheating" or "breaking the rules" for the DM. I figured as much. It's hard to imagine a 3e game without minis. And I did use them most of the time for my "mechanics hidden" campaign; it didn't detract from anything. But I would offer one more piece of advice: to extend the overall "deep immersion" feel of such a campaign even to tactical minis combat, it's helpful to require that the players fully describe their actions for the round before they are permitted to touch/move their miniature. Even if it's only a simple statement like "I move thirty feet into the melee and attack the orcs," players (at least in my experience) will catch on pretty quickly that declaring combat actions is a great opportunity to get creative with both what they choose to do, and how they describe it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You get equipment list. DM gets rest.
Top