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You get equipment list. DM gets rest.
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<blockquote data-quote="fuzzlewump" data-source="post: 5368268" data-attributes="member: 63214"><p>In theory, the players of this game won't <em>care</em> about the mechanical effects. They care about their character filling the niche they want them to fill. As long as the character is an "armored dude wielding faith," he wouldn't care about being a cleric or a paladin or whatever. You're right, if you're trying to charade your DM into building the 'correct' character for you mechanically, then you absolutely would not enjoy, and I assume aren't the target audience for, the type of game the OP mentions.</p><p></p><p>Also, the player's concept should just a be a concept not based in mechanics. If the concept is a Level 3 cleric, level 2 paladin, level 1 fighter, level 3 insert prestige class here, then that's bad for this proposed system. The concept should be story-based, and as long as the mechanics meet that story element, then good. The player wouldn't care if he met the requirements for 'Kensei.' If the story elements as well as stated player intention dictate 'Kensei,' then the DM would give him Kensei. Because it's in the hands of the DM, he can handwave jumping through hoops to get it.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5368268, member: 63214"] In theory, the players of this game won't [I]care[/I] about the mechanical effects. They care about their character filling the niche they want them to fill. As long as the character is an "armored dude wielding faith," he wouldn't care about being a cleric or a paladin or whatever. You're right, if you're trying to charade your DM into building the 'correct' character for you mechanically, then you absolutely would not enjoy, and I assume aren't the target audience for, the type of game the OP mentions. Also, the player's concept should just a be a concept not based in mechanics. If the concept is a Level 3 cleric, level 2 paladin, level 1 fighter, level 3 insert prestige class here, then that's bad for this proposed system. The concept should be story-based, and as long as the mechanics meet that story element, then good. The player wouldn't care if he met the requirements for 'Kensei.' If the story elements as well as stated player intention dictate 'Kensei,' then the DM would give him Kensei. Because it's in the hands of the DM, he can handwave jumping through hoops to get it. [/QUOTE]
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