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<blockquote data-quote="Umbran" data-source="post: 5368770" data-attributes="member: 177"><p>I'd call it what it is - "allowing someone else to deal with the mechanics", without all the connotation that this is like not being potty trained.</p><p></p><p></p><p></p><p>For the game to proceed, this must be an agreed-upon arrangement between player and GM. There is no presumption - there is instead a responsibility (and trust) actively given to the GM to do certain things in the game, and a corresponding acceptance of that responsibility on the part of the GM.</p><p></p><p>That calls for more respect for each other, rather than less. </p><p></p><p>One of the best meals I had in a restaurant recently was a "chef's choice" - I knew I was getting a soup, an appetizer, an entree, and a dessert, but I didn't know exactly what they'd be. The chef most certainly didn't know my own tastes better than I do. But allowing the chef to choose for me does not render me into an infant. I made a mature choice to experience things as they came, rather than to seize control.</p><p></p><p>You seem to react is if this is about force and a power relationship - as if somehow the players can't just say, "No, thanks" when this is proposed. I think if anyone is treating the players as infants, it is you - you are insisting you know what's good for players. If you were treating players as mature themselves, you'd allow them to make that choice, would you not?</p></blockquote><p></p>
[QUOTE="Umbran, post: 5368770, member: 177"] I'd call it what it is - "allowing someone else to deal with the mechanics", without all the connotation that this is like not being potty trained. For the game to proceed, this must be an agreed-upon arrangement between player and GM. There is no presumption - there is instead a responsibility (and trust) actively given to the GM to do certain things in the game, and a corresponding acceptance of that responsibility on the part of the GM. That calls for more respect for each other, rather than less. One of the best meals I had in a restaurant recently was a "chef's choice" - I knew I was getting a soup, an appetizer, an entree, and a dessert, but I didn't know exactly what they'd be. The chef most certainly didn't know my own tastes better than I do. But allowing the chef to choose for me does not render me into an infant. I made a mature choice to experience things as they came, rather than to seize control. You seem to react is if this is about force and a power relationship - as if somehow the players can't just say, "No, thanks" when this is proposed. I think if anyone is treating the players as infants, it is you - you are insisting you know what's good for players. If you were treating players as mature themselves, you'd allow them to make that choice, would you not? [/QUOTE]
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