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<blockquote data-quote="fuzzlewump" data-source="post: 5368843" data-attributes="member: 63214"><p>At least one person in this thread have tried it and liked it. Some people thought it was bad. Call them 'not sensible' all you want, but I think you'll find the opposite.</p><p> </p><p>And a wizard would know that I imagine, <em>in-game</em>. The wizard wouldn't know it does 1d6 level per 'caster level' exactly, but the wizard would know things that the wizard could observe <em>in-game</em>.</p><p> </p><p>No doubt other systems are better, but you're being overly critical of this idea. Hey, I don't like it either actually. But some of your criticisms aren't what the OP was talking about. In what way do the player's need to be blind? You're suggesting that a wizard wouldn't know his spells, but he would, he just wouldn't know the <em>exact mechanical effect</em> of those spells. He doesn't know that enemies can reflex save for half, he doesn't know the exact damage, and he doesn't know what his saving throw is that the monsters have to beat. Although, for the reflex save, he would soon observe some enemies dodging it. Or would simply know it from his magical studies.</p><p></p><p>Same thing when a DM does anything wrong, be it a wrong rule or something. <em>Communicate</em> with the DM. (Edit: [MENTION=19675]Dannyalcatraz[/MENTION], same answer for your post here.)</p><p> </p><p>I'm not sure you're understanding where I'm coming from. I'm saying the <em>player</em> wouldn't care about those significant differences. The player would roleplay and state thematic criteria he wants his character to fill, and if the mechanics of the character follow those criteria, he's happy. If the players criteria is a mechanical class instead of a concept, then this type of game is not appropriate for that player. In other words, there's no way someone who was not (edit: <em>extremely) </em>flexible would enjoy playing this.</p><p></p><p>Again, I don't really like this idea and wouldn't ever do it. My players, and I when I play, have too much fun building characters and comparing numbers and junk. That doesn't mean the idea is 'stupid,' as you say, it just means it's not for us.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5368843, member: 63214"] At least one person in this thread have tried it and liked it. Some people thought it was bad. Call them 'not sensible' all you want, but I think you'll find the opposite. And a wizard would know that I imagine, [I]in-game[/I]. The wizard wouldn't know it does 1d6 level per 'caster level' exactly, but the wizard would know things that the wizard could observe [I]in-game[/I]. No doubt other systems are better, but you're being overly critical of this idea. Hey, I don't like it either actually. But some of your criticisms aren't what the OP was talking about. In what way do the player's need to be blind? You're suggesting that a wizard wouldn't know his spells, but he would, he just wouldn't know the [I]exact mechanical effect[/I] of those spells. He doesn't know that enemies can reflex save for half, he doesn't know the exact damage, and he doesn't know what his saving throw is that the monsters have to beat. Although, for the reflex save, he would soon observe some enemies dodging it. Or would simply know it from his magical studies. Same thing when a DM does anything wrong, be it a wrong rule or something. [I]Communicate[/I] with the DM. (Edit: [MENTION=19675]Dannyalcatraz[/MENTION], same answer for your post here.) I'm not sure you're understanding where I'm coming from. I'm saying the [I]player[/I] wouldn't care about those significant differences. The player would roleplay and state thematic criteria he wants his character to fill, and if the mechanics of the character follow those criteria, he's happy. If the players criteria is a mechanical class instead of a concept, then this type of game is not appropriate for that player. In other words, there's no way someone who was not (edit: [I]extremely) [/I]flexible would enjoy playing this. Again, I don't really like this idea and wouldn't ever do it. My players, and I when I play, have too much fun building characters and comparing numbers and junk. That doesn't mean the idea is 'stupid,' as you say, it just means it's not for us. [/QUOTE]
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