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<blockquote data-quote="Janx" data-source="post: 5370972" data-attributes="member: 8835"><p>While the idea has merit, I've found a few reasons not to do it this way.</p><p></p><p>1) it's a lot of work tracking usage of skills. A computer can do it more readily with no hassle. Plus do to the nature of some skills (frequent use) you'd have to scale things so they don't get lopsided. You make far more sword swings than diplomacy checks.</p><p></p><p>2) it's easily abusable. Players will deliberately make skill checks in 'safe" conditions, just to pump the skill.</p><p></p><p>Case in point, while I love Oblivion, I don't leave the starting dungeon without at least 50% sneak. And I get it with a rubber band on the controller while sneaking into a wall near a goblin.</p><p></p><p>From there, aquire inviibility armor or reflection armor, and you're nigh unseeable or unstoppable. While there are other ways to play the game, being hidden is the easiest to get skill in and win with. thus its abusable.</p><p></p><p></p><p>Now at a table-top game, the GM might arbitrarily limit rewards when abuse happens. But a lot of times, that stuff sneaks up on the GM.</p><p></p><p>Ultimately, this idea, and the OP idea of full stat hiding may not be worth the trouble..</p></blockquote><p></p>
[QUOTE="Janx, post: 5370972, member: 8835"] While the idea has merit, I've found a few reasons not to do it this way. 1) it's a lot of work tracking usage of skills. A computer can do it more readily with no hassle. Plus do to the nature of some skills (frequent use) you'd have to scale things so they don't get lopsided. You make far more sword swings than diplomacy checks. 2) it's easily abusable. Players will deliberately make skill checks in 'safe" conditions, just to pump the skill. Case in point, while I love Oblivion, I don't leave the starting dungeon without at least 50% sneak. And I get it with a rubber band on the controller while sneaking into a wall near a goblin. From there, aquire inviibility armor or reflection armor, and you're nigh unseeable or unstoppable. While there are other ways to play the game, being hidden is the easiest to get skill in and win with. thus its abusable. Now at a table-top game, the GM might arbitrarily limit rewards when abuse happens. But a lot of times, that stuff sneaks up on the GM. Ultimately, this idea, and the OP idea of full stat hiding may not be worth the trouble.. [/QUOTE]
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