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<blockquote data-quote="Umbran" data-source="post: 5371113" data-attributes="member: 177"><p>Hardly difficult at all, as we aren't actually playing through it - we're trying to do in a few sentences in the middle of our days doing other things that which might take an hour or more of real discussion. Assume the GM inserts a "zero level" (precedent for dong that in multiple modules, iirc), in which the PC can't do a whole lot of major stuff. </p><p></p><p>PC wants to breathe divine lightning, and so seeks out a mentor on things divine. PC discusses possibilities with mentor (in-game exposition of the available alternatives, and discussion between player and GM about where the player hopes the PC goes). PC chooses line for study. GM builds PC accordingly. Done.</p><p></p><p>Repeat any time the PC wants to jump to new class or style lines - you want to do something really new, have the PC look for it in-game. That signals to the GM what you want to do.</p><p></p><p></p><p></p><p>So, you <em>talk it out beforehand</em> such that the expectations are properly set. If you really need it to be through in-game roleplaying, there's a mentor as a proxy. You make it sound like it's nigh impossible to do, when all it really requires is communication. </p><p></p><p></p><p></p><p>You don't need forgiveness. I just think your damnation of the game for this use is premature. The game isn't the issue I see confronting you, but some arbitrary confinement on GM-player communications which I don't think the OP intended.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5371113, member: 177"] Hardly difficult at all, as we aren't actually playing through it - we're trying to do in a few sentences in the middle of our days doing other things that which might take an hour or more of real discussion. Assume the GM inserts a "zero level" (precedent for dong that in multiple modules, iirc), in which the PC can't do a whole lot of major stuff. PC wants to breathe divine lightning, and so seeks out a mentor on things divine. PC discusses possibilities with mentor (in-game exposition of the available alternatives, and discussion between player and GM about where the player hopes the PC goes). PC chooses line for study. GM builds PC accordingly. Done. Repeat any time the PC wants to jump to new class or style lines - you want to do something really new, have the PC look for it in-game. That signals to the GM what you want to do. So, you [I]talk it out beforehand[/I] such that the expectations are properly set. If you really need it to be through in-game roleplaying, there's a mentor as a proxy. You make it sound like it's nigh impossible to do, when all it really requires is communication. You don't need forgiveness. I just think your damnation of the game for this use is premature. The game isn't the issue I see confronting you, but some arbitrary confinement on GM-player communications which I don't think the OP intended. [/QUOTE]
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