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You got more than you bargained for (Peltasts)
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<blockquote data-quote="Psychotic Jim" data-source="post: 2487852" data-attributes="member: 547"><p>Here's the peltast's big brother.</p><p></p><p>Peltast, Greater</p><p>Tiny Aberration (Shapechanger)</p><p>Hit Dice: 3d8+3 (16 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 10 ft.</p><p>AC: 18 (+4 Dex, +2 size)</p><p>Attacks: touch +8 melee</p><p>Damage: Attachment</p><p>Face/Reach: 2½ ft /0 ft</p><p>Special Attacks: Attach</p><p>Special Qualities: Symbiosis, mimic shape, contamination, blindsight 60 ft, immunities, SR 17, Spell-like abilities</p><p>Saves: Fort +2, Ref +5, Will +6</p><p>Abilities: Str 3, Dex 18, Con 13, Int 15, Wis 14, Cha 12</p><p>Skills: Concentration +8, Disguise +16, Hide +10, Listen +6, Move Silently +8, Sense Motive +6, Spot +6</p><p>Feats: Ability Focus (Suggestion), Alertness, Weapon finesse (touch) (B)</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 5?</p><p>Treasure: None</p><p>Alignment: Usually Neutral</p><p>Advancement: 4-6 HD (Tiny)</p><p> Greater peltasts are similar to their lesser cousins but take the form of tiny, translucent gemstones and are more aggressive. They disguise themselves as valuable gems instead of leather objects. It is indistinguishable from a mundane crystal until it feeds, on which it grows and becomes opaque. A greater peltast feeds more actively than its normal counterpart, draining 3 hp worth of bodily fluids. It also uses its spell-like abilities to cause bloodshed for it to feed upon. Because of its aggressive tendencies, it often feeds on sleeping or otherwise helpless hosts. A greater peltast is in other ways similar to a normal peltast.</p><p>Spell-like Abilities: At will- Summon Monster VI, Suggestion (DC 15)*, Slow(by touch) (DC 15). Caster Level 7, The Save DCs are Charisma based. *DC is two higher because of Ability Focus.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 2487852, member: 547"] Here's the peltast's big brother. Peltast, Greater Tiny Aberration (Shapechanger) Hit Dice: 3d8+3 (16 hp) Initiative: +2 (Dex) Speed: 10 ft. AC: 18 (+4 Dex, +2 size) Attacks: touch +8 melee Damage: Attachment Face/Reach: 2½ ft /0 ft Special Attacks: Attach Special Qualities: Symbiosis, mimic shape, contamination, blindsight 60 ft, immunities, SR 17, Spell-like abilities Saves: Fort +2, Ref +5, Will +6 Abilities: Str 3, Dex 18, Con 13, Int 15, Wis 14, Cha 12 Skills: Concentration +8, Disguise +16, Hide +10, Listen +6, Move Silently +8, Sense Motive +6, Spot +6 Feats: Ability Focus (Suggestion), Alertness, Weapon finesse (touch) (B) Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 5? Treasure: None Alignment: Usually Neutral Advancement: 4-6 HD (Tiny) Greater peltasts are similar to their lesser cousins but take the form of tiny, translucent gemstones and are more aggressive. They disguise themselves as valuable gems instead of leather objects. It is indistinguishable from a mundane crystal until it feeds, on which it grows and becomes opaque. A greater peltast feeds more actively than its normal counterpart, draining 3 hp worth of bodily fluids. It also uses its spell-like abilities to cause bloodshed for it to feed upon. Because of its aggressive tendencies, it often feeds on sleeping or otherwise helpless hosts. A greater peltast is in other ways similar to a normal peltast. Spell-like Abilities: At will- Summon Monster VI, Suggestion (DC 15)*, Slow(by touch) (DC 15). Caster Level 7, The Save DCs are Charisma based. *DC is two higher because of Ability Focus. [/QUOTE]
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You got more than you bargained for (Peltasts)
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