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You got your computer game in my PnP!
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<blockquote data-quote="AuraSeer" data-source="post: 2891002" data-attributes="member: 1331"><p>Bow-kiting is an okay tactic in EQ, but remember that in D&D it will only work on totally mindless creatures. Anything else will have the sense to run away, or take cover, when getting hurt by something it can't reach. Even RL animals have enough brains for that.</p><p></p><p>The same argument goes for most tactics that you'd use in a CRPG. Critter "AI" is just code, not true intelligence; it's governed by rules that don't change very often. Even a good AI engine will always have loopholes, and conditions the behavior rules don't account for. Clever players will discover a tactic that the AI doesn't cope with, and can use that tactic to succeed every time. (A bad AI engine will have gaping, obvious loopholes that can't cope with even trivial tactics-- like kiting.)</p><p></p><p>Face to face games aren't exploitable in this way, because we use a human DM, who is much better at simulating the behavior of living beings.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 2891002, member: 1331"] Bow-kiting is an okay tactic in EQ, but remember that in D&D it will only work on totally mindless creatures. Anything else will have the sense to run away, or take cover, when getting hurt by something it can't reach. Even RL animals have enough brains for that. The same argument goes for most tactics that you'd use in a CRPG. Critter "AI" is just code, not true intelligence; it's governed by rules that don't change very often. Even a good AI engine will always have loopholes, and conditions the behavior rules don't account for. Clever players will discover a tactic that the AI doesn't cope with, and can use that tactic to succeed every time. (A bad AI engine will have gaping, obvious loopholes that can't cope with even trivial tactics-- like kiting.) Face to face games aren't exploitable in this way, because we use a human DM, who is much better at simulating the behavior of living beings. [/QUOTE]
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