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You Gunna die - urban warfare
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<blockquote data-quote="Troll Lord" data-source="post: 98788" data-attributes="member: 1163"><p><strong>Xenophobic Patriotism!</strong></p><p></p><p>Erik, </p><p></p><p>Davis continually accuses me of a xenophobic patriotism! LOL So I have no doubt that the other designers, the playtesters and any and all others will be certain to slap me around as often as not! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>But more on the game itself . . . the cool thing about Comrades, is its tone. The game is designed for you to play soldiers or soldier type scientists who are in it over their heads. We are designing it with hard hitting fast paced combat rules in which mortality is common. Those players who make good Comrades will be those who live. In other words, you have to "watch your buddies six." If you don't, he'll go down, if he goes down, you will.</p><p></p><p>Leadership and Comrade points are granted to those who excell at being true comrades.</p><p></p><p>Of course there are many variants, its not ONLY soldiers and combat. You can play the medic, the lone pilot who ownes a bi-plane with two remote controlled M-60s mounted on the wings, the hard hitting cizilian on the Harley with tatooes of Gygax on your chest! There are going to be many varients. </p><p></p><p>Also, the setting itself is going to be strikingly new . . . none of this post-apopolyptic nuclear bio-terroism chem-zapped world face for Comrades, but in the same vein as all our setting, it is one based in coherent history and logic.</p><p></p><p>This thing is rockin! All those who are interested in playtesting this game email the Troll dudes at <a href="mailto:comrades@trolllord.com">comrades@trolllord.com</a></p><p></p><p>Sorry for the misspelled words..screw you Troll Davis! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Thanks all,</p><p>Steve</p></blockquote><p></p>
[QUOTE="Troll Lord, post: 98788, member: 1163"] [b]Xenophobic Patriotism![/b] Erik, Davis continually accuses me of a xenophobic patriotism! LOL So I have no doubt that the other designers, the playtesters and any and all others will be certain to slap me around as often as not! :eek: But more on the game itself . . . the cool thing about Comrades, is its tone. The game is designed for you to play soldiers or soldier type scientists who are in it over their heads. We are designing it with hard hitting fast paced combat rules in which mortality is common. Those players who make good Comrades will be those who live. In other words, you have to "watch your buddies six." If you don't, he'll go down, if he goes down, you will. Leadership and Comrade points are granted to those who excell at being true comrades. Of course there are many variants, its not ONLY soldiers and combat. You can play the medic, the lone pilot who ownes a bi-plane with two remote controlled M-60s mounted on the wings, the hard hitting cizilian on the Harley with tatooes of Gygax on your chest! There are going to be many varients. Also, the setting itself is going to be strikingly new . . . none of this post-apopolyptic nuclear bio-terroism chem-zapped world face for Comrades, but in the same vein as all our setting, it is one based in coherent history and logic. This thing is rockin! All those who are interested in playtesting this game email the Troll dudes at [email]comrades@trolllord.com[/email] Sorry for the misspelled words..screw you Troll Davis! :rolleyes: Thanks all, Steve [/QUOTE]
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