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You hate "munchkin"? Here's the term *I* hate!
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<blockquote data-quote="Psion" data-source="post: 227269" data-attributes="member: 172"><p>Some people have said how they dislike the term munchkin, as it typically has little meaning beyond "people who play in a style I don't like." Fair enough, but I think that some people perceive it in the same sense that I do (i.e., someone who sacrifices character concept, beleivability, and teamwork to optimize the character in survival situations).</p><p></p><p>Now for my pet peeve:</p><p></p><p>Roll-player.</p><p></p><p>Gak! How I hate that term. It's thoroughly stupid. First off, people who use it think they are being oh-so-clever by invocing a homonymn, when in reality it strikes me as about as clever as country music lyrics like "I'm in luv with a capital you..."</p><p></p><p>Further, rolling the dice is a perfectly pedestrian activity for RPGs in general and D&D in particular. For those who play in a somewhat simulationist style, the system is the eyes and ears of the players and rolling the dice is something that happens a lot -- and has ZERO impact on roleplaying. None. But whenever I see "roll-play", I seethe, bucause it implies that because I resolve things by rolling dice, we aren't role-playing. What a pile of crap! By making the chances of success representative of a characters ability vice how much of a drama queen the player is, you are better approximating the role you are portraying! </p><p></p><p>It is perfectly 100% possible to integrate role-playing and rolling the dice. Especially in the d20 system. Just use the GMs impressions of how beleivable the portrayal is and use that as a modifier to the dice roll.</p><p></p><p>I finally got d20 CoC, a game that I daresay is a bit more roleplay oriented than D&D. I found it extremely interesting the way that the bluff check modifiers seem to encourage this sort of play. Hmmm.</p></blockquote><p></p>
[QUOTE="Psion, post: 227269, member: 172"] Some people have said how they dislike the term munchkin, as it typically has little meaning beyond "people who play in a style I don't like." Fair enough, but I think that some people perceive it in the same sense that I do (i.e., someone who sacrifices character concept, beleivability, and teamwork to optimize the character in survival situations). Now for my pet peeve: Roll-player. Gak! How I hate that term. It's thoroughly stupid. First off, people who use it think they are being oh-so-clever by invocing a homonymn, when in reality it strikes me as about as clever as country music lyrics like "I'm in luv with a capital you..." Further, rolling the dice is a perfectly pedestrian activity for RPGs in general and D&D in particular. For those who play in a somewhat simulationist style, the system is the eyes and ears of the players and rolling the dice is something that happens a lot -- and has ZERO impact on roleplaying. None. But whenever I see "roll-play", I seethe, bucause it implies that because I resolve things by rolling dice, we aren't role-playing. What a pile of crap! By making the chances of success representative of a characters ability vice how much of a drama queen the player is, you are better approximating the role you are portraying! It is perfectly 100% possible to integrate role-playing and rolling the dice. Especially in the d20 system. Just use the GMs impressions of how beleivable the portrayal is and use that as a modifier to the dice roll. I finally got d20 CoC, a game that I daresay is a bit more roleplay oriented than D&D. I found it extremely interesting the way that the bluff check modifiers seem to encourage this sort of play. Hmmm. [/QUOTE]
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