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<blockquote data-quote="phindar" data-source="post: 3570474" data-attributes="member: 37198"><p>I have two wish stories, both of which I wasn't at the game for and heard about later. These were back in the previous editions, when there were less restrictions on wishes. Probably the most effective wish I saw a character wished for all the gold in a particular enemy kingdom to turn irrecoverably into wood. Bankrupted them overnight. That became a major plot point over the next few months of gaming. The country instituted paper money, had to abandon an expansionist expedition that was relying on mercenaries. They still had gem and platinum wealth, and silver coinage, but losing all the gold really set them back. What made it a great wish was not just the creativity of the player who thought it up, but also the way the GM ran with it. </p><p></p><p>The other one I think is cooler, just because it was so pointless. A character gets a ring of wishes, but he thinks its a ring of water-walking or something kinda cool but not super-powerful. The character's are booking passage on a ship, and the GM says the name of the ship is the Kraken. Another player starts in with, "The Kraken, what a stupid name for a ship!" and the player with the ring-- trying to stop the other character from insulting the captain of said ship-- says, "I think 'The Kraken' is a great name for a ship! I wish every ship in the world was named 'The Kraken'!" </p><p></p><p>That was over a decade ago, and when we get on a ship in that game, its always called 'the Kraken'.</p><p></p><p>I've only cast one wish in play. It was from a djinn, and the limitation that it had to be used for travel or transport. It had to take someone or something from somewhere to somewhere else. Tiamat had just gotten loose on the prime material, and we wished her back to Hell. That bought us a few months of game time at least.</p></blockquote><p></p>
[QUOTE="phindar, post: 3570474, member: 37198"] I have two wish stories, both of which I wasn't at the game for and heard about later. These were back in the previous editions, when there were less restrictions on wishes. Probably the most effective wish I saw a character wished for all the gold in a particular enemy kingdom to turn irrecoverably into wood. Bankrupted them overnight. That became a major plot point over the next few months of gaming. The country instituted paper money, had to abandon an expansionist expedition that was relying on mercenaries. They still had gem and platinum wealth, and silver coinage, but losing all the gold really set them back. What made it a great wish was not just the creativity of the player who thought it up, but also the way the GM ran with it. The other one I think is cooler, just because it was so pointless. A character gets a ring of wishes, but he thinks its a ring of water-walking or something kinda cool but not super-powerful. The character's are booking passage on a ship, and the GM says the name of the ship is the Kraken. Another player starts in with, "The Kraken, what a stupid name for a ship!" and the player with the ring-- trying to stop the other character from insulting the captain of said ship-- says, "I think 'The Kraken' is a great name for a ship! I wish every ship in the world was named 'The Kraken'!" That was over a decade ago, and when we get on a ship in that game, its always called 'the Kraken'. I've only cast one wish in play. It was from a djinn, and the limitation that it had to be used for travel or transport. It had to take someone or something from somewhere to somewhere else. Tiamat had just gotten loose on the prime material, and we wished her back to Hell. That bought us a few months of game time at least. [/QUOTE]
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