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<blockquote data-quote="Bohandas" data-source="post: 9538890" data-attributes="member: 7015707"><p>A while ago I calculated the 3.5e stats for a kaiju hedgehog (based on hedgehog familiar stats and a template from Dragon Magazine) after seeing one depicted in <a href="https://www.handbookofheroes.com/archives/comic/distress-signal" target="_blank">Handbook of Heroes</a></p><p></p><p><strong>Kaiju hedgehog</strong></p><p><strong><u>Size/Type:</u></strong> Colossal Magical Beast (augmented animal)</p><p><strong><u>HD:</u></strong> 40d10 + 440 (660)</p><p><strong><u>Initiative:</u></strong> -4</p><p><strong><u>Speed:</u></strong> 20 ft., Burrow 20 ft.</p><p><strong><u>Armor Class:</u></strong> 27 (+29 Natural, -4 dex, -8 size), Defensive ball 29, flat-footed 27, touch -2,</p><p><strong><u>Base Attack/Grapple:</u></strong> +40/+75</p><p><strong><u>Attack:</u></strong> Bite +51 melee (4d8+19)</p><p><strong><u>Full Attack:</u></strong> Bite +51 melee (4d8+19)</p><p><strong><u>Space/Reach:</u></strong> 40x40/20ft</p><p><strong><u>Special Attacks:</u></strong> Battle Roar, Breath Weapon, Poison, Improved Trample</p><p><strong><u>Special Qualities:</u></strong> DR 15/Epic, Darkvision 120 feet, Defensive ball, Immune to Non-artifact mind control, Fire Resistance 50, SR 16</p><p><strong><u>Saves:</u></strong> Fort +33, Ref +18, Will +14</p><p><strong><u>Abilities:</u></strong> Str 49 Dex 2 Con 32 Int 2 Wis 12 Cha 25</p><p><strong><u>Skills:</u></strong> Hide +9, Listen +19, Spot +19</p><p><strong><u>Feats:</u></strong> Weapon Finesse, Battle Roar, Improved Trample (kaiju only gain feats per 4 hd above 32 hd)</p><p></p><p></p><p><strong>Breath Weapon (Su):</strong> 100 foot line, 10d6 fire damage. Reflex DC 41 halves</p><p></p><p><strong>Defensive Ball (Ex):</strong> Rolls into a ball as a standard action, granting a +2 circumstance bonus on saves and AC. Unrolling is a free action.</p><p></p><p><strong>Poison (Ex):</strong> When in a defensive ball (see below), spines poison foes touching the hedgehog; injury, Fortitude DC 41, initial and secondary damage 1d2 Dex.</p><p></p><p><strong>Battle Roar (Su):</strong> Move action. Causes All creatures under 6 HD within 1200 feet to become shaken. Creatures with 7HD or more receive a DC 37 will save to avoid being shaken. Deafened creatures are unaffected. A bard may use countersong to allow allies within 30 feet to use the bard's perform check in place of their save roll. This is a mind-affecting sonic effect.</p><p></p><p><strong>Improved Trample:</strong> Can run over a gargantuan or smaller opponent as a standard action. Deals 4d12+10 damage (4d12+0 damage in defensive ball). This does not incur an attack of opportunity. Deals double damage to structures.</p><p></p><p><strong>Immune to Mind-Influencing Effects:</strong> Immune to mind influencing effects except those originating from powerful artifacts or from deities.</p><p></p><p></p><p>I heard that the b-movie director Uwe Boll has pulled a variant of the <em>Producers</em> scam in real life more than once</p></blockquote><p></p>
[QUOTE="Bohandas, post: 9538890, member: 7015707"] A while ago I calculated the 3.5e stats for a kaiju hedgehog (based on hedgehog familiar stats and a template from Dragon Magazine) after seeing one depicted in [url=https://www.handbookofheroes.com/archives/comic/distress-signal]Handbook of Heroes[/url] [B]Kaiju hedgehog [U]Size/Type:[/U][/B] Colossal Magical Beast (augmented animal) [B][U]HD:[/U][/B] 40d10 + 440 (660) [B][U]Initiative:[/U][/B] -4 [B][U]Speed:[/U][/B] 20 ft., Burrow 20 ft. [B][U]Armor Class:[/U][/B] 27 (+29 Natural, -4 dex, -8 size), Defensive ball 29, flat-footed 27, touch -2, [B][U]Base Attack/Grapple:[/U][/B] +40/+75 [B][U]Attack:[/U][/B] Bite +51 melee (4d8+19) [B][U]Full Attack:[/U][/B] Bite +51 melee (4d8+19) [B][U]Space/Reach:[/U][/B] 40x40/20ft [B][U]Special Attacks:[/U][/B] Battle Roar, Breath Weapon, Poison, Improved Trample [B][U]Special Qualities:[/U][/B] DR 15/Epic, Darkvision 120 feet, Defensive ball, Immune to Non-artifact mind control, Fire Resistance 50, SR 16 [B][U]Saves:[/U][/B] Fort +33, Ref +18, Will +14 [B][U]Abilities:[/U][/B] Str 49 Dex 2 Con 32 Int 2 Wis 12 Cha 25 [B][U]Skills:[/U][/B] Hide +9, Listen +19, Spot +19 [B][U]Feats:[/U][/B] Weapon Finesse, Battle Roar, Improved Trample (kaiju only gain feats per 4 hd above 32 hd) [B]Breath Weapon (Su):[/B] 100 foot line, 10d6 fire damage. Reflex DC 41 halves [B]Defensive Ball (Ex):[/B] Rolls into a ball as a standard action, granting a +2 circumstance bonus on saves and AC. Unrolling is a free action. [B]Poison (Ex):[/B] When in a defensive ball (see below), spines poison foes touching the hedgehog; injury, Fortitude DC 41, initial and secondary damage 1d2 Dex. [B]Battle Roar (Su):[/B] Move action. Causes All creatures under 6 HD within 1200 feet to become shaken. Creatures with 7HD or more receive a DC 37 will save to avoid being shaken. Deafened creatures are unaffected. A bard may use countersong to allow allies within 30 feet to use the bard's perform check in place of their save roll. This is a mind-affecting sonic effect. [B]Improved Trample:[/B] Can run over a gargantuan or smaller opponent as a standard action. Deals 4d12+10 damage (4d12+0 damage in defensive ball). This does not incur an attack of opportunity. Deals double damage to structures. [B]Immune to Mind-Influencing Effects:[/B] Immune to mind influencing effects except those originating from powerful artifacts or from deities. I heard that the b-movie director Uwe Boll has pulled a variant of the [i]Producers[/i] scam in real life more than once [/QUOTE]
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