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You Have One Last Chance - Do You Try PF2?
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<blockquote data-quote="Retreater" data-source="post: 7878243" data-attributes="member: 42040"><p>There are multiple reasons why campaigns have fizzled over the years, but let's look at the most recent few months so I can focus on more specific issues.</p><p></p><p>Two players were very interested in going back to 4e D&D for nostalgic reasons. The other players weren't against trying it. So I decided to run it with a focus on roleplaying, story, politics, and investigation to show that 4e isn't all combat. At first, I had the buy-in from all the players and had quite a large group. Then gradually people left. One player left because of his work schedule. Another left for child care reasons. Another just flaked out and stopped coming (even though she promised she still wanted to play and was "very interested in the story.")</p><p></p><p>By that point, we were down to 3 regular players (and the occasional 4th and 5th sometimes flaked out). Then I shifted the game to Savage Worlds (at the suggestion of "the regular player who likes to switch systems"). Since we didn't have regular attendance, we thought playing a classless system would be better than 4e that had very defined roles - and some sessions we could be missing a defender or striker - or both. We converted the setting and characters into Savage Worlds. </p><p></p><p>And then I had the issue of not really knowing how to convert to Savage Worlds. We had a couple rough sessions, and maybe people were getting frustrated that the plot wasn't moving quickly enough. One of the regular players said he was leaving to find a "regular 5th edition game." </p><p></p><p>I begged the players to come to one last session to wrap up the campaign, built a huge 3D castle, spent days on everything. 2 players came. Because of the bad attendance the campaign ended in a TPK. I guess I was happy to be done with it.</p><p></p><p>I had been running Savage Rifts on another night. Two players "got too busy" to play and stopped coming. Since the core group wasn't around, we decided to try out the Enemy Within campaign for Warhammer 4e with the remaining players. Then, after one session, one of those players had to move to a different city for work. The 3 remaining players decided it wasn't worth continuing.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7878243, member: 42040"] There are multiple reasons why campaigns have fizzled over the years, but let's look at the most recent few months so I can focus on more specific issues. Two players were very interested in going back to 4e D&D for nostalgic reasons. The other players weren't against trying it. So I decided to run it with a focus on roleplaying, story, politics, and investigation to show that 4e isn't all combat. At first, I had the buy-in from all the players and had quite a large group. Then gradually people left. One player left because of his work schedule. Another left for child care reasons. Another just flaked out and stopped coming (even though she promised she still wanted to play and was "very interested in the story.") By that point, we were down to 3 regular players (and the occasional 4th and 5th sometimes flaked out). Then I shifted the game to Savage Worlds (at the suggestion of "the regular player who likes to switch systems"). Since we didn't have regular attendance, we thought playing a classless system would be better than 4e that had very defined roles - and some sessions we could be missing a defender or striker - or both. We converted the setting and characters into Savage Worlds. And then I had the issue of not really knowing how to convert to Savage Worlds. We had a couple rough sessions, and maybe people were getting frustrated that the plot wasn't moving quickly enough. One of the regular players said he was leaving to find a "regular 5th edition game." I begged the players to come to one last session to wrap up the campaign, built a huge 3D castle, spent days on everything. 2 players came. Because of the bad attendance the campaign ended in a TPK. I guess I was happy to be done with it. I had been running Savage Rifts on another night. Two players "got too busy" to play and stopped coming. Since the core group wasn't around, we decided to try out the Enemy Within campaign for Warhammer 4e with the remaining players. Then, after one session, one of those players had to move to a different city for work. The 3 remaining players decided it wasn't worth continuing. [/QUOTE]
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You Have One Last Chance - Do You Try PF2?
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