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You Have One Last Chance - Do You Try PF2?
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<blockquote data-quote="pogre" data-source="post: 7878285" data-attributes="member: 6588"><p><strong>TLDR:</strong> Focus on making a great campaign experience for your fiancee and do not worry about numbers.</p><p></p><p></p><p></p><p>When I started my current 5e campaign a couple of years ago it was really to run for my sons. My two remaining children at home had not really experienced a long term campaign that I used to always run. My teenage sons were very excited about playing.</p><p></p><p>I decided I was going to run weekly at the same time every week barring an Act of God event.</p><p></p><p>I invited a couple of local guys to play and then I invited five guys from my old game group. I did not expect any of my old game group to play - they had moved to various parts of the state. Once they refused I had another pool of players set to invite.</p><p></p><p>I made it clear that I was running every week at the same time and if they could make it great, but if not, I understood. I figured I would always have my boys at the table. So, I invited nine people to play - two of which I knew would make every session.</p><p></p><p>The remarkable thing was all nine said they wanted to play. Even a couple of players who live a few hours away.</p><p></p><p>In the past couple of year I have only had one session with just three players and the average attendance is six. Amazingly, the guy that lives the furthest away makes it pretty much every week except when we have snow storms.</p><p></p><p>Over the last year plus we have had 60+ four hours plus gaming sessions.</p><p></p><p>I tailor my encounters for variable encounters where the number of players = X. So the PCs might face <strong>X orcs</strong> or <strong>X/2 Hook Horrors</strong>. I set up treasure in a similar way. It's not perfect, but it has worked pretty well.</p><p></p><p>My suggestion is run the campaign your fiancee wants. If it is just the two of you at a session - run anyway. Invite more people as necessary and keep the campaign going. Focus on giving your fiancee a great campaign and the rest will work out.</p></blockquote><p></p>
[QUOTE="pogre, post: 7878285, member: 6588"] [B]TLDR:[/B] Focus on making a great campaign experience for your fiancee and do not worry about numbers. When I started my current 5e campaign a couple of years ago it was really to run for my sons. My two remaining children at home had not really experienced a long term campaign that I used to always run. My teenage sons were very excited about playing. I decided I was going to run weekly at the same time every week barring an Act of God event. I invited a couple of local guys to play and then I invited five guys from my old game group. I did not expect any of my old game group to play - they had moved to various parts of the state. Once they refused I had another pool of players set to invite. I made it clear that I was running every week at the same time and if they could make it great, but if not, I understood. I figured I would always have my boys at the table. So, I invited nine people to play - two of which I knew would make every session. The remarkable thing was all nine said they wanted to play. Even a couple of players who live a few hours away. In the past couple of year I have only had one session with just three players and the average attendance is six. Amazingly, the guy that lives the furthest away makes it pretty much every week except when we have snow storms. Over the last year plus we have had 60+ four hours plus gaming sessions. I tailor my encounters for variable encounters where the number of players = X. So the PCs might face [B]X orcs[/B] or [B]X/2 Hook Horrors[/B]. I set up treasure in a similar way. It's not perfect, but it has worked pretty well. My suggestion is run the campaign your fiancee wants. If it is just the two of you at a session - run anyway. Invite more people as necessary and keep the campaign going. Focus on giving your fiancee a great campaign and the rest will work out. [/QUOTE]
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