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You Have One Last Chance - Do You Try PF2?
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<blockquote data-quote="Staffan" data-source="post: 7880540" data-attributes="member: 907"><p>This seems based on the playtest, not the finalized rules. Barbarians in the final version have Instincts, not Totems, and most of them do come with anathema. Violating the anathema makes you lose the instinct-specific abilities, but not the general barbarian ones, and only until you can take a day off to get your head in order. There's also the Fury instinct, which is the "You're just really, really angry" one and doesn't come with any anathema, but in exchange it is a little weaker - or rather, it is the baseline against which the others get a buff in exchange for their anathema. The instincts in the core game are:</p><p></p><p><strong>Animal:</strong> Gain natural weapons appropriate to the animal chosen when raging. Can't use non-natural weapons when raging, and can't show disrespect to the animal type. Can learn to have a stronger unarmored defense, to transform into their animal, or to pounce.</p><p></p><p><strong>Dragon:</strong> Deal extra elemental damage when raging. Anathema: Don't let insults slide, and either respect or fight dragons of the appropriate type (chosen on character creation - some see the dragons as guides and worthy of respect, others as worthy foes). Can learn a breath weapon, to grow wings, and eventually even transform into a dragon.</p><p></p><p><strong>Fury:</strong> The instinct for those who don't want to mess around with anathema and supernatural stuff. Just gets angry, kicks butts, and doesn't really care about names.</p><p></p><p><strong>Giant:</strong> Can use oversized weapons and deals an buttload of damage when doing so, at the expense of defense and other Dex-based things. Their anathema is that they can't turn down a physical challenge. They can learn to grow Large or even Huge when raging.</p><p></p><p><strong>Spirit:</strong> Deals some extra positive or negative damage when raging, and are good at fighting incorporeal things. Can't disrespect corpses - I wouldn't count looting in this category, but rather things like mounting heads on a pike and such. They can learn to call on spirits to defend against ranged attacks or attack at range.</p><p></p><p>As mentioned, there's no superstition totem/instinct. So the designers' response to complaints that it was unplayable was to remove it. Playtest accomplished.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7880540, member: 907"] This seems based on the playtest, not the finalized rules. Barbarians in the final version have Instincts, not Totems, and most of them do come with anathema. Violating the anathema makes you lose the instinct-specific abilities, but not the general barbarian ones, and only until you can take a day off to get your head in order. There's also the Fury instinct, which is the "You're just really, really angry" one and doesn't come with any anathema, but in exchange it is a little weaker - or rather, it is the baseline against which the others get a buff in exchange for their anathema. The instincts in the core game are: [B]Animal:[/B] Gain natural weapons appropriate to the animal chosen when raging. Can't use non-natural weapons when raging, and can't show disrespect to the animal type. Can learn to have a stronger unarmored defense, to transform into their animal, or to pounce. [B]Dragon:[/B] Deal extra elemental damage when raging. Anathema: Don't let insults slide, and either respect or fight dragons of the appropriate type (chosen on character creation - some see the dragons as guides and worthy of respect, others as worthy foes). Can learn a breath weapon, to grow wings, and eventually even transform into a dragon. [B]Fury:[/B] The instinct for those who don't want to mess around with anathema and supernatural stuff. Just gets angry, kicks butts, and doesn't really care about names. [B]Giant:[/B] Can use oversized weapons and deals an buttload of damage when doing so, at the expense of defense and other Dex-based things. Their anathema is that they can't turn down a physical challenge. They can learn to grow Large or even Huge when raging. [B]Spirit:[/B] Deals some extra positive or negative damage when raging, and are good at fighting incorporeal things. Can't disrespect corpses - I wouldn't count looting in this category, but rather things like mounting heads on a pike and such. They can learn to call on spirits to defend against ranged attacks or attack at range. As mentioned, there's no superstition totem/instinct. So the designers' response to complaints that it was unplayable was to remove it. Playtest accomplished. [/QUOTE]
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