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You know what? I think I'm done with XP
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 377386" data-attributes="member: 6533"><p><strong>CRs for Everything and levels for he who brings the biggest bribe</strong></p><p></p><p>I'm a fast moving pcs kind of a guy. Players in my campaigns almost never see a month go by in which they do not level.</p><p></p><p>I too assign CRs to everything or at the very least set amounts of experience based on the level of the party and their general performance. I mean if they are always choosing the clever way then I tend to give them more when they finally break down and bust their way in. You always learn more from initial experimentation than other wise.</p><p></p><p>I also have been, I am ashamed to say, amenable to player bribery. There is nothing like coming in to a roomful of players who have prepped your favorite chair, prepared a tray of snacks, and bought you a bottle of choice Gin. I appreciate such gestures and consider it both a sign that they are enjoying my game and are really into their characters and one more little sin on an already over burdened soul.</p><p></p><p>In my experience, games with set experience awards for specific actions, like 13,000xp for killing a dragon or some such, tend to encourage a much more active and creative performance from players in terms of decisions.</p><p></p><p>No group I have ever played with generated nearly as much pure RPG vigor as my Hackmaster crew. Mind you it was just as morally corrupt as bounty hunting, but man were they good at it.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 377386, member: 6533"] [b]CRs for Everything and levels for he who brings the biggest bribe[/b] I'm a fast moving pcs kind of a guy. Players in my campaigns almost never see a month go by in which they do not level. I too assign CRs to everything or at the very least set amounts of experience based on the level of the party and their general performance. I mean if they are always choosing the clever way then I tend to give them more when they finally break down and bust their way in. You always learn more from initial experimentation than other wise. I also have been, I am ashamed to say, amenable to player bribery. There is nothing like coming in to a roomful of players who have prepped your favorite chair, prepared a tray of snacks, and bought you a bottle of choice Gin. I appreciate such gestures and consider it both a sign that they are enjoying my game and are really into their characters and one more little sin on an already over burdened soul. In my experience, games with set experience awards for specific actions, like 13,000xp for killing a dragon or some such, tend to encourage a much more active and creative performance from players in terms of decisions. No group I have ever played with generated nearly as much pure RPG vigor as my Hackmaster crew. Mind you it was just as morally corrupt as bounty hunting, but man were they good at it. [/QUOTE]
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