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You know what? I think I'm done with XP
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<blockquote data-quote="Laslo Tremaine" data-source="post: 378272" data-attributes="member: 330"><p>I'm in two campaigns at the moment (playing and DMing in one and running the other)</p><p></p><p>The first is a standard 3e Greyhawk game (with 4 rotating DMs). We decided early on that we would play this game strictly by-the-book (it was our first 3e campaign and our first D&D game in about 15 years). We do experience exactly as the standard 3e rules proscribe.</p><p></p><p>The second is a very non-standard, semi-homebrew game with a fairly different feel to it. Item creation feats are not allowed (and we have no arcane casters...), spells with xp costs or gp costs are roleplayed out (since the players are on their own in a world without any sort of infrastructure that would support magic (no magic shops, no coinage, etc). For this game, I just tell people when they level; XP are not tracked in any way. It's worked great so far.</p><p></p><p>I have a question for people who give "roleplaying" XP awards. Do you give them based of effort or on quality. I have been in groups that give XP (or "eeps" as we call them). In my groups the players seem to range from Very Talented to Only So-So. It seems to me that if you gave RPXP based on quality, that the Very Talented people would start pulling ahead of the Only So-So people. For my groups at least, that would not be a desired effect...</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 378272, member: 330"] I'm in two campaigns at the moment (playing and DMing in one and running the other) The first is a standard 3e Greyhawk game (with 4 rotating DMs). We decided early on that we would play this game strictly by-the-book (it was our first 3e campaign and our first D&D game in about 15 years). We do experience exactly as the standard 3e rules proscribe. The second is a very non-standard, semi-homebrew game with a fairly different feel to it. Item creation feats are not allowed (and we have no arcane casters...), spells with xp costs or gp costs are roleplayed out (since the players are on their own in a world without any sort of infrastructure that would support magic (no magic shops, no coinage, etc). For this game, I just tell people when they level; XP are not tracked in any way. It's worked great so far. I have a question for people who give "roleplaying" XP awards. Do you give them based of effort or on quality. I have been in groups that give XP (or "eeps" as we call them). In my groups the players seem to range from Very Talented to Only So-So. It seems to me that if you gave RPXP based on quality, that the Very Talented people would start pulling ahead of the Only So-So people. For my groups at least, that would not be a desired effect... [/QUOTE]
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