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General Tabletop Discussion
*Pathfinder & Starfinder
You know what would end all of the arguing and fighting?
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<blockquote data-quote="Advilaar" data-source="post: 5997694" data-attributes="member: 6698911"><p>Outside the online forum world, though, there is no arguement. Only what you can play and what you canot based on where you live and who you know.</p><p> </p><p>There is a gaming store quite a ways away from me. If I was a new player hoping to get in, I have to play by thier rules. They play 3e. No amout of argueing is goig to get them to switch that.</p><p> </p><p>In another place, they offer 4e encouters. That group probably will not be interested in 2e.</p><p> </p><p>Now, I could, if I wished, recruit and start up my own. But, unless you are already in a circle of gamers or set up shop at a convention that only rolls through once a year, it's a job to recruit. Even then, you will get many people who will turn thier nose up at this or that edition. Of course some would not care as long as they actually got to use thier dice.</p><p> </p><p>It is not so much an arguement as much as folks being comfortable with this or that and not wanting to step away. Or if something is not broken and they already are gaming, not fixing it.</p><p> </p><p>But really, does it matter? I used to be an system hater. But, over the years, I found out that as long as the folks you game with do not suck or the DM does not suck you can have a great time regardless of system or genre as long as said system has established basic rules that are sort of followed by and can be learned.</p><p> </p><p>Plus, it beats not playing at all. It also makes you a better gamer or DM if you dabble in multiple systems or even other genres. You may even make your own if you have support. But, with making your own it helps if you call it something established so you can recruit better.</p></blockquote><p></p>
[QUOTE="Advilaar, post: 5997694, member: 6698911"] Outside the online forum world, though, there is no arguement. Only what you can play and what you canot based on where you live and who you know. There is a gaming store quite a ways away from me. If I was a new player hoping to get in, I have to play by thier rules. They play 3e. No amout of argueing is goig to get them to switch that. In another place, they offer 4e encouters. That group probably will not be interested in 2e. Now, I could, if I wished, recruit and start up my own. But, unless you are already in a circle of gamers or set up shop at a convention that only rolls through once a year, it's a job to recruit. Even then, you will get many people who will turn thier nose up at this or that edition. Of course some would not care as long as they actually got to use thier dice. It is not so much an arguement as much as folks being comfortable with this or that and not wanting to step away. Or if something is not broken and they already are gaming, not fixing it. But really, does it matter? I used to be an system hater. But, over the years, I found out that as long as the folks you game with do not suck or the DM does not suck you can have a great time regardless of system or genre as long as said system has established basic rules that are sort of followed by and can be learned. Plus, it beats not playing at all. It also makes you a better gamer or DM if you dabble in multiple systems or even other genres. You may even make your own if you have support. But, with making your own it helps if you call it something established so you can recruit better. [/QUOTE]
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You know what would end all of the arguing and fighting?
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