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You Know Your Game Is Twisted When...
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<blockquote data-quote="kigmatzomat" data-source="post: 1884954" data-attributes="member: 9254"><p>While it doesn't involve druid milking.....</p><p></p><p>The first long campaign I ran was your typical plane-hopping quest to recover a rod of the seven parts-esque artifact. One character did a complete alignment shift from LG to CE, taking several years to accomplish. I'd asked to have at least 1 LG early on (the parts were aligned) and a half-elven fighter cleric (T) agrees to be the LG. During the first adventure T gets caught by a rope of entangling and begins to chew through it. By the notes it was a hemp rope so my (freshman college) sense of humor had him roll a save vs. poisons; he failed and began hallucinating. After that he decided not to be LG anymore and was NG. Well and good but over the next few months (IG and RT) his character gets more erratic and becomes CG. It's good RP so I'm fine. Many more months pass and his character is harder, more vicious and up to CN. Offered power by Lloth (long story) he agrees to devote himself to her cause, goes full CE and gets turned into a drow. </p><p></p><p>T gets involved in many interesting events. There was the time he kidnapped the party paladin and sold him to the cult of Cyric, with plans to doublecross the Cyricists to eliminate competition, make a buck, and ensure he's still in the party's good graces. The party's other fighter/cleric (C) finds the "we've got your paladin, mwha-ha-ha!" note, calmly armors up and tells the rest of the party "Be back in a bit, got to rescue the paladin from the Cyricists" as he heads out the door. C mounts his horse and charges headlong into the temple of Cyric with T and the rest of the party hot on his heels. </p><p> C freakishly manages to cut his way through a halfdozen clerics of equal level on his way to the paladin. The heroes and T burst in, adding their firepower to the fray. The head Cyricist points at T and yells "You! You did this!" T, in a panic, replies "I, T, will see you serve my goddess!" and tosses a one-shot magic item at the headpriest, killing him before he can say anything else. </p><p> So T did manage to get cash and eliminate some competition though the party was suspicious about the headpriest yelling at T instead of C. </p><p></p><p>In another encounter T brazenly entered the enemy fortress to be a one-cleric distraction. Buffed up with magic, he lands in the fortress's courtyard and demands to be taken to the leader to discuss their "flagant and blatant disregard of the artifact registration process." The guards shrug and take him to the head draconian, which does create enough of a distraction for the others to sneak inside. T manages to keep the draconian commander's attention for a few minutes by demonstrating that he is both totally insane and equipped with massive brass cojones. Fortunately, just as the commander is getting bored, the party triggers some alarms, giving T the chance to dive for cover. </p><p> As the guards charge him he pulls a charm off a piece of jewelry, throws it at them, and cowers behind the commander's throne. The guards immediately take cover. (I ask him what he threw and he says "Not sure, I'll roll a die and figure out which piece of jewelry that was.") Next round, when nothing happens, they look up and T yells "BANG!" at the top of his lungs, sending them head down again. Just then the dwarf who'd been sent to rescue T gets to the top of the commander's secret escape passage which opens behind his throne; which is exactly where T is hiding. (can you tell he's lucky?)</p><p></p><p>And in the last session of the campaign, the party finds the last part of the magic doohicky, the CE artifact being guarded by a silver dragon that has been driven fairly insane by the artifact's presence. The party fights the dragon and T grabs the staff. It whispers that it will grant him power, help him assume his true position of dominance and together they would rule. </p><p> T agrees and on his action (before I can give him the staff's powers) declares "I will rain down fire and ice upon friend and foe, command the very forces of Hell and smite those that would be compelled to stop me!" The staff then proceeds to drop fireballs (3/day), icestorms (3/day), summons a pitfiend (1/month) and Confuses the paladin (at will, 30'r). The only thing he didn't do was activate it's Dancing power! </p><p></p><p>Sometimes I miss that game and others I realize that it's like Camelot; a brief fantasy that tended to be both bloody and a bit too silly.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1884954, member: 9254"] While it doesn't involve druid milking..... The first long campaign I ran was your typical plane-hopping quest to recover a rod of the seven parts-esque artifact. One character did a complete alignment shift from LG to CE, taking several years to accomplish. I'd asked to have at least 1 LG early on (the parts were aligned) and a half-elven fighter cleric (T) agrees to be the LG. During the first adventure T gets caught by a rope of entangling and begins to chew through it. By the notes it was a hemp rope so my (freshman college) sense of humor had him roll a save vs. poisons; he failed and began hallucinating. After that he decided not to be LG anymore and was NG. Well and good but over the next few months (IG and RT) his character gets more erratic and becomes CG. It's good RP so I'm fine. Many more months pass and his character is harder, more vicious and up to CN. Offered power by Lloth (long story) he agrees to devote himself to her cause, goes full CE and gets turned into a drow. T gets involved in many interesting events. There was the time he kidnapped the party paladin and sold him to the cult of Cyric, with plans to doublecross the Cyricists to eliminate competition, make a buck, and ensure he's still in the party's good graces. The party's other fighter/cleric (C) finds the "we've got your paladin, mwha-ha-ha!" note, calmly armors up and tells the rest of the party "Be back in a bit, got to rescue the paladin from the Cyricists" as he heads out the door. C mounts his horse and charges headlong into the temple of Cyric with T and the rest of the party hot on his heels. C freakishly manages to cut his way through a halfdozen clerics of equal level on his way to the paladin. The heroes and T burst in, adding their firepower to the fray. The head Cyricist points at T and yells "You! You did this!" T, in a panic, replies "I, T, will see you serve my goddess!" and tosses a one-shot magic item at the headpriest, killing him before he can say anything else. So T did manage to get cash and eliminate some competition though the party was suspicious about the headpriest yelling at T instead of C. In another encounter T brazenly entered the enemy fortress to be a one-cleric distraction. Buffed up with magic, he lands in the fortress's courtyard and demands to be taken to the leader to discuss their "flagant and blatant disregard of the artifact registration process." The guards shrug and take him to the head draconian, which does create enough of a distraction for the others to sneak inside. T manages to keep the draconian commander's attention for a few minutes by demonstrating that he is both totally insane and equipped with massive brass cojones. Fortunately, just as the commander is getting bored, the party triggers some alarms, giving T the chance to dive for cover. As the guards charge him he pulls a charm off a piece of jewelry, throws it at them, and cowers behind the commander's throne. The guards immediately take cover. (I ask him what he threw and he says "Not sure, I'll roll a die and figure out which piece of jewelry that was.") Next round, when nothing happens, they look up and T yells "BANG!" at the top of his lungs, sending them head down again. Just then the dwarf who'd been sent to rescue T gets to the top of the commander's secret escape passage which opens behind his throne; which is exactly where T is hiding. (can you tell he's lucky?) And in the last session of the campaign, the party finds the last part of the magic doohicky, the CE artifact being guarded by a silver dragon that has been driven fairly insane by the artifact's presence. The party fights the dragon and T grabs the staff. It whispers that it will grant him power, help him assume his true position of dominance and together they would rule. T agrees and on his action (before I can give him the staff's powers) declares "I will rain down fire and ice upon friend and foe, command the very forces of Hell and smite those that would be compelled to stop me!" The staff then proceeds to drop fireballs (3/day), icestorms (3/day), summons a pitfiend (1/month) and Confuses the paladin (at will, 30'r). The only thing he didn't do was activate it's Dancing power! Sometimes I miss that game and others I realize that it's like Camelot; a brief fantasy that tended to be both bloody and a bit too silly. [/QUOTE]
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