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You Know Your Game Is Twisted When...
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<blockquote data-quote="atom crash" data-source="post: 1886525" data-attributes="member: 22162"><p>The most twisted episode in my game involved one session in which the CN rogue drew three cards from the Deck of Many Things: Balance (alignment changed to LG), Rogue (a friend turns against you) and Flames (enmity from an outsider). </p><p></p><p>The rest of the group was mostly unaware of what had happened. The dwarven paladin confronted the rogue over his "suspicious behavior" (alignment change to LG) and a fight broke out among the group outside their hideout. The paladin went for the half-orc barbarian -- there was already some bad blood there -- but the rogue kept interposing himself between them and taking the paladin's axe blows. </p><p></p><p>The paladin killed the rogue, and his holy mount (a war bear) knocked the barbarian into negative hit points, then disappeared as the paladin had his paladinhood revoked. The cleric turned her back and left the scene, leaving the barbarian to bleed out. The other dwarf in the group -- a fighter -- bound the barbarian's wounds. </p><p></p><p>The rest of the session involved the paladin's attempts to have the rogue raised and then atone to regain his paladinhood. And of course there was a rampaging outsider (a bearded devil) to deal with.</p></blockquote><p></p>
[QUOTE="atom crash, post: 1886525, member: 22162"] The most twisted episode in my game involved one session in which the CN rogue drew three cards from the Deck of Many Things: Balance (alignment changed to LG), Rogue (a friend turns against you) and Flames (enmity from an outsider). The rest of the group was mostly unaware of what had happened. The dwarven paladin confronted the rogue over his "suspicious behavior" (alignment change to LG) and a fight broke out among the group outside their hideout. The paladin went for the half-orc barbarian -- there was already some bad blood there -- but the rogue kept interposing himself between them and taking the paladin's axe blows. The paladin killed the rogue, and his holy mount (a war bear) knocked the barbarian into negative hit points, then disappeared as the paladin had his paladinhood revoked. The cleric turned her back and left the scene, leaving the barbarian to bleed out. The other dwarf in the group -- a fighter -- bound the barbarian's wounds. The rest of the session involved the paladin's attempts to have the rogue raised and then atone to regain his paladinhood. And of course there was a rampaging outsider (a bearded devil) to deal with. [/QUOTE]
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