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You Know Your Game Is Twisted When...
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<blockquote data-quote="Toras" data-source="post: 1891898" data-attributes="member: 13626"><p>These are just a few of the Twisted road that we have walked in Shemmy's Planescape game.</p><p></p><p>To set this up for you, understand that my character is a custom class (Avenger/Defender of Children). The following scenarios have played out.</p><p></p><p>1. A slaver specializing in children comes to my attention. Taking along the cleric of Tempus, we don disguises (Myself as a Halfdragon Sodkiller, she as a dustman) and proceed to track him down, by going to the seediest areas of Lotus Blossum District,and bribe the prostitues to tell us where he is. We then burst in on one of his meetings (selling slaves whole sale apparently), killing everyone involved, and at the moment of death we seal him a bag of holding. We then use trap the soul to bind his soul into a gem, and sell him into eternal slavery.</p><p>2. In order to help save the Multiverse from what amounted to unrelenting evil, we needed to know how to read a device known as the Oblivion Compass. Unfortunately the only person who could show us was a Baernoloth in the Demiplane of Time, named the blind clock maker. We manage to reach him, and bargain for the knowledge (make sure to gain his word that it was not an evil thing nor something that would come back and harm us)</p><p>What it ended up being was traveling to a Rattitosk village and gather as many children as there where people in the party to go back with us. They would be killed but in return the World Tree that they lived on would be healed of the damaged that the world serpent had done to it and their world would continue to exist.</p><p>Caught between two horrible options, and knowing that no self sacrifice would be accepted, my character was faced with two options. Leave or stop the rest of his party. He left, but the knowledge haunts him to this day. The TN celestial, and the CG rogue (npc) took his queue and left. The other had to live with bringing them back, and the mage, who gained the knowledge had to deal with the image of their horrible demise playing through his head.</p></blockquote><p></p>
[QUOTE="Toras, post: 1891898, member: 13626"] These are just a few of the Twisted road that we have walked in Shemmy's Planescape game. To set this up for you, understand that my character is a custom class (Avenger/Defender of Children). The following scenarios have played out. 1. A slaver specializing in children comes to my attention. Taking along the cleric of Tempus, we don disguises (Myself as a Halfdragon Sodkiller, she as a dustman) and proceed to track him down, by going to the seediest areas of Lotus Blossum District,and bribe the prostitues to tell us where he is. We then burst in on one of his meetings (selling slaves whole sale apparently), killing everyone involved, and at the moment of death we seal him a bag of holding. We then use trap the soul to bind his soul into a gem, and sell him into eternal slavery. 2. In order to help save the Multiverse from what amounted to unrelenting evil, we needed to know how to read a device known as the Oblivion Compass. Unfortunately the only person who could show us was a Baernoloth in the Demiplane of Time, named the blind clock maker. We manage to reach him, and bargain for the knowledge (make sure to gain his word that it was not an evil thing nor something that would come back and harm us) What it ended up being was traveling to a Rattitosk village and gather as many children as there where people in the party to go back with us. They would be killed but in return the World Tree that they lived on would be healed of the damaged that the world serpent had done to it and their world would continue to exist. Caught between two horrible options, and knowing that no self sacrifice would be accepted, my character was faced with two options. Leave or stop the rest of his party. He left, but the knowledge haunts him to this day. The TN celestial, and the CG rogue (npc) took his queue and left. The other had to live with bringing them back, and the mage, who gained the knowledge had to deal with the image of their horrible demise playing through his head. [/QUOTE]
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