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<blockquote data-quote="pious.nerd" data-source="post: 2198948" data-attributes="member: 31484"><p><strong>Quick Thinking and a bit 'O Luck</strong></p><p></p><p>Well, this is my first pots in the EN World and I think it a good one.</p><p> </p><p>My DM currently has us is a tower, inhabited by a Liche. We were sent there by a demigod of nature, whose lands are being destroyed by the evil presence. The tower is full of Drow NPC and ouur group is of 4 PCs. A Drow Ranger (bow), A Human Psion, A Half-Orc Cleric (mine) and my Gnome Ranger (2 wpn).</p><p>We were sneaking through a corridor and passed the jail hallway(that we were previously imprisoned in) when two Drow guards round the corner.</p><p>All of us bolt down to the jail cells and hide in them, ccareful not to close the doors. That would have been great and they would have passed right by us on their way to the barracks, but the Psion tried to change hiding spots and was seen.</p><p>One Drow charged down while the other let loose a bolt from a light crossbow. My two PCs and the drow ranger stayed put, hoping to draw in the second guard, as my ranger was int he first cell and had his ring of chameleon powerr active. What was supposed to happen was that he wold end up cutting off their retreat until we could finish them, but my cleric is pissed at this point and swung on the first guard as he passed (AoA).</p><p>The second guard tried to flee, my gnome got in a couple of good slashes and h e bolted towards the barracks for reinforcements.</p><p>The first drow retreated as well to the barracks and my ranger ended up tackling him from behind and sticking him a couple of times. Unfortunately, the reinforcements had rounded the corner (7 more Drow guards, all ouur level or higher). Now my ranger has the feat "haunted" where his grandfather travels with him and helps with certain clues and the like, along with bonuses for spot, search, listen. My gnome asked him if there were any weak spots in the ceiling, my DM rolled percentiles and I found out that there was a weak spot directly above the guards.</p><p>My ranger scrambled fro the guard that he was pinning, reached for a flask of stonebreaker acid and launched it at the ceiling. All of the Drow missed their reflex save and only one made their fort save. The rest died instantly from a collapsed ceiling, the tough one died the next round. The remaining guard, the round after that.</p><p>We went up from just into 6 to 7th level with 8100exp each and a bonus for my ranger.</p></blockquote><p></p>
[QUOTE="pious.nerd, post: 2198948, member: 31484"] [b]Quick Thinking and a bit 'O Luck[/b] Well, this is my first pots in the EN World and I think it a good one. My DM currently has us is a tower, inhabited by a Liche. We were sent there by a demigod of nature, whose lands are being destroyed by the evil presence. The tower is full of Drow NPC and ouur group is of 4 PCs. A Drow Ranger (bow), A Human Psion, A Half-Orc Cleric (mine) and my Gnome Ranger (2 wpn). We were sneaking through a corridor and passed the jail hallway(that we were previously imprisoned in) when two Drow guards round the corner. All of us bolt down to the jail cells and hide in them, ccareful not to close the doors. That would have been great and they would have passed right by us on their way to the barracks, but the Psion tried to change hiding spots and was seen. One Drow charged down while the other let loose a bolt from a light crossbow. My two PCs and the drow ranger stayed put, hoping to draw in the second guard, as my ranger was int he first cell and had his ring of chameleon powerr active. What was supposed to happen was that he wold end up cutting off their retreat until we could finish them, but my cleric is pissed at this point and swung on the first guard as he passed (AoA). The second guard tried to flee, my gnome got in a couple of good slashes and h e bolted towards the barracks for reinforcements. The first drow retreated as well to the barracks and my ranger ended up tackling him from behind and sticking him a couple of times. Unfortunately, the reinforcements had rounded the corner (7 more Drow guards, all ouur level or higher). Now my ranger has the feat "haunted" where his grandfather travels with him and helps with certain clues and the like, along with bonuses for spot, search, listen. My gnome asked him if there were any weak spots in the ceiling, my DM rolled percentiles and I found out that there was a weak spot directly above the guards. My ranger scrambled fro the guard that he was pinning, reached for a flask of stonebreaker acid and launched it at the ceiling. All of the Drow missed their reflex save and only one made their fort save. The rest died instantly from a collapsed ceiling, the tough one died the next round. The remaining guard, the round after that. We went up from just into 6 to 7th level with 8100exp each and a bonus for my ranger. [/QUOTE]
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