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You learn funny things when you read what the rules actually say.
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6691780" data-attributes="member: 32740"><p>True. But every DM has a pocketful of Kryptonite which, with 3E, they have always been weirdly reluctant to use when they need it most. It is the word, "no". People love to toot their own horns about saying "yes" as a DM, but if a PC is really, truly blowing the bell curve <em>just say no</em>. No, you may not combine the effects of those feats because it is too powerful. No, I have decided it does NOT work that way because it creates too much of a problem. If they ask why - tell them: "Because you found the edge of the envelope. Congratulations on your superior System Mastery. Your character is wildly unbalanced with the rest of the party and your relentless pursuit of greater imbalance is disruptive. It makes my job too hard. It no longer serves a useful purpose to accommodate you, and in fact your PC needs to be taken down a notch if it is to continue to fit in with the party."</p><p></p><p>Every rules issue that comes up for 3E, ever, is solvable simply by the DM serving their <em>actual</em> function of ADJUDICATING rules, rather than simply <em>applying</em> them. jmo.</p><p></p><p>[edit]When you eliminate the impossible, then whatever is left - no matter how improbable - must be the truth. - Sherlock Holmes</p><p>When the problems are being <em>created</em> by the rules - whether creating a problem was the intent of the rules or not - the only logical solution is <em>to stop following those rules</em>. That may mean... refining the rules. It may mean disallowing certain combinations of rules. It may mean removing certain rules entirely. But finding that solution is what the DM is there for - adjudication. Anyone can <em>apply </em>rules and you don't need the DM to do that. Again, jmo.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6691780, member: 32740"] True. But every DM has a pocketful of Kryptonite which, with 3E, they have always been weirdly reluctant to use when they need it most. It is the word, "no". People love to toot their own horns about saying "yes" as a DM, but if a PC is really, truly blowing the bell curve [I]just say no[/I]. No, you may not combine the effects of those feats because it is too powerful. No, I have decided it does NOT work that way because it creates too much of a problem. If they ask why - tell them: "Because you found the edge of the envelope. Congratulations on your superior System Mastery. Your character is wildly unbalanced with the rest of the party and your relentless pursuit of greater imbalance is disruptive. It makes my job too hard. It no longer serves a useful purpose to accommodate you, and in fact your PC needs to be taken down a notch if it is to continue to fit in with the party." Every rules issue that comes up for 3E, ever, is solvable simply by the DM serving their [I]actual[/I] function of ADJUDICATING rules, rather than simply [I]applying[/I] them. jmo. [edit]When you eliminate the impossible, then whatever is left - no matter how improbable - must be the truth. - Sherlock Holmes When the problems are being [I]created[/I] by the rules - whether creating a problem was the intent of the rules or not - the only logical solution is [I]to stop following those rules[/I]. That may mean... refining the rules. It may mean disallowing certain combinations of rules. It may mean removing certain rules entirely. But finding that solution is what the DM is there for - adjudication. Anyone can [I]apply [/I]rules and you don't need the DM to do that. Again, jmo. [/QUOTE]
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