Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegeri" data-source="post: 5246128" data-attributes="member: 78116"><p>I don't mind the odd stun power now and again, the problem is the auto-hit problem with stun powers (due to some classes having terrible will) and the general "spammability" of it. Stun is just as bad for monsters as PCs, as any solo that does not have a way of dealing with being stunned is effectively automatically free experience points. Personally I am dealing with stun in a couple of ways:</p><p></p><p>1) I have made solos and elites resistant to it. This means in general stuns aren't such an automatically great choice - while still being very solid against the majority of creatures.</p><p></p><p>2) On the converse, I reduce the amount of stuns I use on monsters. One monster may have a stun power, but that's it and I typically make them save ends (which allows bonus saves and such). I do not try to "stunlock" PCs anymore. Part of this is because with the new damage and effects of epic monsters, stunlocking isn't required to make an encounter challenging anymore.</p><p></p><p>I've also decided to start just replacing monsters that would stun/dominate at-will towards dazing or other effects (like employing the PCs highest level encounter against its allies without expiring it, ala the Kraken for example). I also try to make combats where something like the creature that dominates, like the cacodemon in my recent SoH game, can be "forced" out or dealt with to give the PC back their turn. For example the cacodemon dominates the barbarian, but the wizard is first so he uses arcana to force the demon out of the barbarian and remove the dominate condition.</p><p></p><p>Doing that seems far more fun, because the PC is more "active" in how the condition works and it means even a non save ends power can be prevented.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5246128, member: 78116"] I don't mind the odd stun power now and again, the problem is the auto-hit problem with stun powers (due to some classes having terrible will) and the general "spammability" of it. Stun is just as bad for monsters as PCs, as any solo that does not have a way of dealing with being stunned is effectively automatically free experience points. Personally I am dealing with stun in a couple of ways: 1) I have made solos and elites resistant to it. This means in general stuns aren't such an automatically great choice - while still being very solid against the majority of creatures. 2) On the converse, I reduce the amount of stuns I use on monsters. One monster may have a stun power, but that's it and I typically make them save ends (which allows bonus saves and such). I do not try to "stunlock" PCs anymore. Part of this is because with the new damage and effects of epic monsters, stunlocking isn't required to make an encounter challenging anymore. I've also decided to start just replacing monsters that would stun/dominate at-will towards dazing or other effects (like employing the PCs highest level encounter against its allies without expiring it, ala the Kraken for example). I also try to make combats where something like the creature that dominates, like the cacodemon in my recent SoH game, can be "forced" out or dealt with to give the PC back their turn. For example the cacodemon dominates the barbarian, but the wizard is first so he uses arcana to force the demon out of the barbarian and remove the dominate condition. Doing that seems far more fun, because the PC is more "active" in how the condition works and it means even a non save ends power can be prevented. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
Top