Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuzzlewump" data-source="post: 5247131" data-attributes="member: 63214"><p>I'm going to go with yes, it is the right game move. The Artificer should have delayed or readied his heal in such a way so that you were healed right before your turn so that you could do something. It was a bad decision on the Artificers part, especially after the first time. Also, your party needed to feel the pain of not having a defender or a controller to keep the monster from killing you. What's the point of having a defender or a controller if the monster won't bother killing the glass-cannons/healers anyway?</p><p></p><p>The right game move, in my opinion, is to create a challenging situation for the players to overcome in some way. A challenge is cheapened when it is made easier because someone else thinks you can't handle it. For instance, if a 3.5 party lacks a rogue, it seems lame to me that anything locked or trapped disappears from the world. You should have consequences for your choices, including class choice. You should feel your lack of defender but enjoy your abundance of strikers, or whatever.</p><p></p><p>You should miss not being able to open that chest without the rogue, but be glad you now have the barbarian to bust open the secret door.</p><p></p><p>This breaks down at a point, if the DM is clearly <em>trying</em> to make you fail by placing an impossible to kill monster in an impossible-to-run-from area but before that it is fair game. (Or having an easy to disable auto-kill trap or locked door that is required to advance the game, etc etc for any challenge.)</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5247131, member: 63214"] I'm going to go with yes, it is the right game move. The Artificer should have delayed or readied his heal in such a way so that you were healed right before your turn so that you could do something. It was a bad decision on the Artificers part, especially after the first time. Also, your party needed to feel the pain of not having a defender or a controller to keep the monster from killing you. What's the point of having a defender or a controller if the monster won't bother killing the glass-cannons/healers anyway? The right game move, in my opinion, is to create a challenging situation for the players to overcome in some way. A challenge is cheapened when it is made easier because someone else thinks you can't handle it. For instance, if a 3.5 party lacks a rogue, it seems lame to me that anything locked or trapped disappears from the world. You should have consequences for your choices, including class choice. You should feel your lack of defender but enjoy your abundance of strikers, or whatever. You should miss not being able to open that chest without the rogue, but be glad you now have the barbarian to bust open the secret door. This breaks down at a point, if the DM is clearly [I]trying[/I] to make you fail by placing an impossible to kill monster in an impossible-to-run-from area but before that it is fair game. (Or having an easy to disable auto-kill trap or locked door that is required to advance the game, etc etc for any challenge.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
You make the call: Spreading the Pain
Top