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<blockquote data-quote="Tewligan" data-source="post: 5248972" data-attributes="member: 2191"><p>Ah, that wasn't quite contempt - just expressing my surprise that the healing PC did the exact same dumb thing two rounds in a row.</p><p></p><p>If it makes sense for the attacker, sure. A flail snail will probably just randomly whip his flails around at whatever's in front of him, but a vampire's going to make intelligent choices, even if that keeps a player out of the loop for a half hour. It's up to the players to up their game and react accordingly to get their fallen comrade out of the way so he can be tended to without getting another facepunch mid-healing. My players would not be pleased with me if I intentionally made poor choices for clever monsters just to spare them the heartbreak of being out of action for a few minutes.</p></blockquote><p></p>
[QUOTE="Tewligan, post: 5248972, member: 2191"] Ah, that wasn't quite contempt - just expressing my surprise that the healing PC did the exact same dumb thing two rounds in a row. If it makes sense for the attacker, sure. A flail snail will probably just randomly whip his flails around at whatever's in front of him, but a vampire's going to make intelligent choices, even if that keeps a player out of the loop for a half hour. It's up to the players to up their game and react accordingly to get their fallen comrade out of the way so he can be tended to without getting another facepunch mid-healing. My players would not be pleased with me if I intentionally made poor choices for clever monsters just to spare them the heartbreak of being out of action for a few minutes. [/QUOTE]
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